SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 66281" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/01/31/civ-1738332339179.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Civilization 7 developer Firaxis has released patch 1.0.1 just in time for the strategy game’s full launch following an advanced access period that was met with a ‘mixed’ user review rating on Steam.</p><p></p><p>Firaxis is working on addressing various community complaints, most of which revolve around the user interface, a lack of map variety, and a feeling that the game has launched without a number of key features fans have come to expect.</p><p></p><p>In an interview with IGN ahead of the release of its third quarter financial results, <a href="https://www.ign.com/articles/take-two-boss-says-legacy-civilization-audience-will-eventually-come-around-on-civilization-7-amid-mixed-steam-user-reviews" target="_blank"><u>Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players</u></a>, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.”</p><p></p><p>Now Civilization 7 is available to all and not just those willing to pay more for advanced access, Firaxis has released Patch 2, which is only for PC/Mac/Linux/Steam Deck. In a post on <a href="https://store.steampowered.com/news/app/1295660/view/508445806184891583" target="_blank">Steam</a>, Firaxis said it is “the first in a series of upcoming patches” intended to address feedback from advanced access. The patch notes in full are below.</p><p></p><p>It's worth noting that Firaxis has temporarily disabled crossplay multiplayer "to expedite" updates to the PC version. This means the developer will sometimes deploy patches to PC at a different "cadence" than on consoles, and indeed that includes patch 1.0.1. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer, Firaxis clarified.</p><p></p><p></p><p>Looking for tips to help you take over the world? Check out our guide to completing <a href="https://www.ign.com/wikis/civilization-7/How_to_Win:_Civ_7_Victory_Types" target="_blank"><u>every Civ 7 victory</u></a>, our run down of the <a href="https://www.ign.com/wikis/civilization-7/Biggest_Civ_7_Changes_for_Civ_6_Players" target="_blank"><u>biggest Civ 7 changes for Civ 6 players</u></a>, and the <a href="https://www.ign.com/wikis/civilization-7/14_Civ_7_Mistakes_to_Avoid" target="_blank"><u>14 crucial Civ 7 mistakes to avoid</u></a>. We’ve also got explanations on all the <a href="https://www.ign.com/wikis/civilization-7/Civ_7_Map_Settings" target="_blank"><u>Civ 7 map types</u></a> and <a href="https://www.ign.com/wikis/civilization-7/Civ_7_Map_Settings" target="_blank"><u>difficulty settings</u></a> so you know what you’re getting into.</p><p></p><h2>Civilization 7 1.0.1 Patch 2 - February 10, 2025</h2> <h2>Gameplay</h2> <h2>Windows PC/Mac/Linux/Steam Deck</h2> <ul> <li data-xf-list-type="ul">Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.</li> <li data-xf-list-type="ul">City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.</li> <li data-xf-list-type="ul">Fixed inconsistencies with Naval Combat.</li> <li data-xf-list-type="ul">Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.</li> <li data-xf-list-type="ul">Naval Units will properly take reciprocal damage after attacking another Naval Unit.</li> <li data-xf-list-type="ul">Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.</li> <li data-xf-list-type="ul">Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.</li> <li data-xf-list-type="ul">Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.</li> <li data-xf-list-type="ul">Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.</li> <li data-xf-list-type="ul">Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.</li> <li data-xf-list-type="ul">Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.</li> <li data-xf-list-type="ul">Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.</li> <li data-xf-list-type="ul"><strong>A note about cross-play multiplayer</strong>: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.</li> </ul><h2>AI</h2> <h2>Windows PC/Mac/Linux/Steam Deck</h2> <ul> <li data-xf-list-type="ul">AI will now offer high-value Cities less often during Peace Deals.</li> <li data-xf-list-type="ul">In Modern, AI will now declare war less often at the start of the age.</li> <li data-xf-list-type="ul">In Modern, AI will now consider Ideology more before Declaring War or offering Peace.</li> <li data-xf-list-type="ul">Other Leaders now have a decreased desire for war if neither party has an Ideology.</li> <li data-xf-list-type="ul">Other Leaders now have an increased desire for war with players of Opposing ideologies.</li> <li data-xf-list-type="ul">Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.</li> </ul><h2>Camera</h2> <h2>Windows PC/Mac/Linux/Steam Deck</h2> <ul> <li data-xf-list-type="ul">Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.</li> </ul><h2>UI</h2> <h2>Windows PC/Mac/Linux/Steam Deck</h2> <ul> <li data-xf-list-type="ul">Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.</li> <li data-xf-list-type="ul">Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.</li> <li data-xf-list-type="ul">Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.</li> <li data-xf-list-type="ul">Fixed an issue where some text was cut off on the Global Yields Breakdown screen.</li> <li data-xf-list-type="ul">Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.</li> <li data-xf-list-type="ul">City projects no longer appear to be purchasable.</li> <li data-xf-list-type="ul">Your current religion is now displayed first in the belief picker tabs.</li> <li data-xf-list-type="ul">Fixed an issue where a District’s health bar would remain on-screen after being fully healed.</li> <li data-xf-list-type="ul">Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.</li> <li data-xf-list-type="ul">Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.</li> <li data-xf-list-type="ul">Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.</li> <li data-xf-list-type="ul">Improved the spacing between Civ descriptions, unique units and building icons on loading screen.</li> </ul><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/civilization-7-patch-101-addresses-some-of-the-negative-feedback-from-advanced-access" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66281, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/01/31/civ-1738332339179.jpg[/IMG] Civilization 7 developer Firaxis has released patch 1.0.1 just in time for the strategy game’s full launch following an advanced access period that was met with a ‘mixed’ user review rating on Steam. Firaxis is working on addressing various community complaints, most of which revolve around the user interface, a lack of map variety, and a feeling that the game has launched without a number of key features fans have come to expect. In an interview with IGN ahead of the release of its third quarter financial results, [URL='https://www.ign.com/articles/take-two-boss-says-legacy-civilization-audience-will-eventually-come-around-on-civilization-7-amid-mixed-steam-user-reviews'][U]Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players[/U][/URL], but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.” Now Civilization 7 is available to all and not just those willing to pay more for advanced access, Firaxis has released Patch 2, which is only for PC/Mac/Linux/Steam Deck. In a post on [URL='https://store.steampowered.com/news/app/1295660/view/508445806184891583']Steam[/URL], Firaxis said it is “the first in a series of upcoming patches” intended to address feedback from advanced access. The patch notes in full are below. It's worth noting that Firaxis has temporarily disabled crossplay multiplayer "to expedite" updates to the PC version. This means the developer will sometimes deploy patches to PC at a different "cadence" than on consoles, and indeed that includes patch 1.0.1. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer, Firaxis clarified. Looking for tips to help you take over the world? Check out our guide to completing [URL='https://www.ign.com/wikis/civilization-7/How_to_Win:_Civ_7_Victory_Types'][U]every Civ 7 victory[/U][/URL], our run down of the [URL='https://www.ign.com/wikis/civilization-7/Biggest_Civ_7_Changes_for_Civ_6_Players'][U]biggest Civ 7 changes for Civ 6 players[/U][/URL], and the [URL='https://www.ign.com/wikis/civilization-7/14_Civ_7_Mistakes_to_Avoid'][U]14 crucial Civ 7 mistakes to avoid[/U][/URL]. We’ve also got explanations on all the [URL='https://www.ign.com/wikis/civilization-7/Civ_7_Map_Settings'][U]Civ 7 map types[/U][/URL] and [URL='https://www.ign.com/wikis/civilization-7/Civ_7_Map_Settings'][U]difficulty settings[/U][/URL] so you know what you’re getting into. [HEADING=1]Civilization 7 1.0.1 Patch 2 - February 10, 2025 Gameplay Windows PC/Mac/Linux/Steam Deck[/HEADING] [LIST] [*]Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended. [*]City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages. [*]Fixed inconsistencies with Naval Combat. [*]Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances. [*]Naval Units will properly take reciprocal damage after attacking another Naval Unit. [*]Naval Units will more consistently move into the attacked tile after defeating another Naval Unit. [*]Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory. [*]Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again. [*]Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated. [*]Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative. [*]Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port. [*]Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements. [*][B]A note about cross-play multiplayer[/B]: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer. [/LIST] [HEADING=1]AI Windows PC/Mac/Linux/Steam Deck[/HEADING] [LIST] [*]AI will now offer high-value Cities less often during Peace Deals. [*]In Modern, AI will now declare war less often at the start of the age. [*]In Modern, AI will now consider Ideology more before Declaring War or offering Peace. [*]Other Leaders now have a decreased desire for war if neither party has an Ideology. [*]Other Leaders now have an increased desire for war with players of Opposing ideologies. [*]Other Leaders now have a decreased desire for Peace with players of opposing Ideologies. [/LIST] [HEADING=1]Camera Windows PC/Mac/Linux/Steam Deck[/HEADING] [LIST] [*]Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap. [/LIST] [HEADING=1]UI Windows PC/Mac/Linux/Steam Deck[/HEADING] [LIST] [*]Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches. [*]Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay. [*]Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city. [*]Fixed an issue where some text was cut off on the Global Yields Breakdown screen. [*]Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions. [*]City projects no longer appear to be purchasable. [*]Your current religion is now displayed first in the belief picker tabs. [*]Fixed an issue where a District’s health bar would remain on-screen after being fully healed. [*]Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay. [*]Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings. [*]Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab. [*]Improved the spacing between Civ descriptions, unique units and building icons on loading screen. [/LIST] [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/civilization-7-patch-101-addresses-some-of-the-negative-feedback-from-advanced-access"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top