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Bungie's Marathon Finally Emerges From the Shadows to Tease… Something
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<blockquote data-quote="Admin" data-source="post: 66809" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2023/05/25/marathonthumb-1685022943759.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Remember <a href="https://www.ign.com/games/marathon" target="_blank">Marathon</a>? It’s Destiny developer Bungie’s next game, and it looks like we’re about to finally see more of it.</p><p></p><p>Marathon is a PvP-focused extraction shooter set on the mysterious planet of Tau Ceti IV. Players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments, exploring the lost colony that once inhabited Tau Ceti’s surface.</p><p></p><p>It has been some time since we saw or heard of Marathon. In October, <a href="https://www.ign.com/articles/bungie-shooter-marathon-is-on-track-but-too-early-in-development-to-show" target="_blank">Bungie released a lengthy development update <u>video</u> that shed light on Marathon's mechanics</a>, but stressed how early in development the game was. Player character models were, at that point, still "coming together," while enemy models were still in an "early state."</p><p></p><p></p><p>Now, though, half a year later, it looks like Bungie is finally ready to reveal what it’s been working on. A tweet from the official Marathon account, below, revealed a typically cryptic image and accompanying garbled signal noise. As fans have noticed, there’s ASCII art of footage from the debut Marathon trailer. Given this is Bungie we’re talking about, a developer known for its mysterious teasers, hidden clues, and Easter eggs, there’s probably much more here to discover, and <a href="https://www.reddit.com/r/Marathon/comments/1jr6otv/unencrypted_code/" target="_blank">fans are already working to find out what it all means</a>.</p><p></p><p>Either way, it very much looks like it’s finally happening for Marathon after what has been a troubled development.</p><p></p><p></p><p></p><p><a href="https://www.ign.com/articles/bungie-reveals-new-marathon-game-at-playstation-showcase" target="_blank"><u>Marathon was revealed in May 2023</u></a> as a reboot of <a href="https://www.ign.com/articles/4-ways-marathon-influenced-modern-games" target="_blank"><u>the classic Bungie franchise</u></a>, but with all its themes of "mysteries, eeriness, and psychological creepiness." But Bungie itself has suffered several controversies in recent years, headlined by <a href="https://www.ign.com/articles/destiny-developer-bungie-cuts-220-staff-some-of-the-most-difficult-changes-weve-ever-had-to-make-as-a-studio" target="_blank"><u>the laying off of 220 staff members</u></a>, meaning 17% of its workforce, in July 2024: <a href="https://www.ign.com/articles/games-industry-criticizes-bungie-management-ceo-pete-parsons-in-wake-of-layoffs-inexcusable" target="_blank"><u>a move even industry peers criticized</u></a>.</p><p></p><p>This came <a href="https://www.ign.com/articles/pete-parsons-tells-employees-bungie-kept-the-right-people-to-work-on-destiny-2" target="_blank"><u>less than a year after 100 other layoffs at Bungie</u></a>, at which point <a href="https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover" target="_blank"><u>staff told IGN the atmosphere was "soul crushing" at the studio</u></a>.</p><p></p><p>Further controversy came when a report released weeks after the 220 job losses alleging <a href="https://www.ign.com/articles/marathon-director-was-fired-following-misconduct-investigation-at-bungie-report" target="_blank"><u>former Marathon director Chris Barrett was fired after an internal misconduct investigation</u></a> at Bungie. <a href="https://www.ign.com/articles/former-bungie-director-chris-barrett-suing-sony-interactive-entertainment-and-bungie-for-more-than-200-million" target="_blank">Barrett subsequently sued Sony Interactive Entertainment and Bungie for more than $200 million</a>.</p><p></p><p></p><p>This all comes as Sony rethinks its focus on live-service games. Sony president Hiroki Totoki said in November 2023 <a href="https://www.ign.com/articles/sony-commits-to-launch-just-six-of-playstations-12-live-service-games-by-march-2026" target="_blank"><u>the company was committed to launching just six of the 12 live service games it was working on</u></a> by March 2026, in a shift in strategy that <a href="https://www.ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward" target="_blank"><u>saw The Last of Us multiplayer game cancelled</u></a>.</p><p></p><p>While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live service games were either canceled or suffered disastrous launches.</p><p></p><p>Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer.</p><p></p><p>And earlier this year, <a href="https://www.ign.com/articles/playstation-cancels-two-unannounced-live-service-games" target="_blank"><u>Sony reportedly canceled two unannounced live service games</u></a>, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/bungies-marathon-finally-emerges-from-the-shadows-to-tease-something" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66809, member: 1"] [IMG]https://assets-prd.ignimgs.com/2023/05/25/marathonthumb-1685022943759.jpg[/IMG] Remember [URL='https://www.ign.com/games/marathon']Marathon[/URL]? It’s Destiny developer Bungie’s next game, and it looks like we’re about to finally see more of it. Marathon is a PvP-focused extraction shooter set on the mysterious planet of Tau Ceti IV. Players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments, exploring the lost colony that once inhabited Tau Ceti’s surface. It has been some time since we saw or heard of Marathon. In October, [URL='https://www.ign.com/articles/bungie-shooter-marathon-is-on-track-but-too-early-in-development-to-show']Bungie released a lengthy development update [U]video[/U] that shed light on Marathon's mechanics[/URL], but stressed how early in development the game was. Player character models were, at that point, still "coming together," while enemy models were still in an "early state." Now, though, half a year later, it looks like Bungie is finally ready to reveal what it’s been working on. A tweet from the official Marathon account, below, revealed a typically cryptic image and accompanying garbled signal noise. As fans have noticed, there’s ASCII art of footage from the debut Marathon trailer. Given this is Bungie we’re talking about, a developer known for its mysterious teasers, hidden clues, and Easter eggs, there’s probably much more here to discover, and [URL='https://www.reddit.com/r/Marathon/comments/1jr6otv/unencrypted_code/']fans are already working to find out what it all means[/URL]. Either way, it very much looks like it’s finally happening for Marathon after what has been a troubled development. [URL='https://www.ign.com/articles/bungie-reveals-new-marathon-game-at-playstation-showcase'][U]Marathon was revealed in May 2023[/U][/URL] as a reboot of [URL='https://www.ign.com/articles/4-ways-marathon-influenced-modern-games'][U]the classic Bungie franchise[/U][/URL], but with all its themes of "mysteries, eeriness, and psychological creepiness." But Bungie itself has suffered several controversies in recent years, headlined by [URL='https://www.ign.com/articles/destiny-developer-bungie-cuts-220-staff-some-of-the-most-difficult-changes-weve-ever-had-to-make-as-a-studio'][U]the laying off of 220 staff members[/U][/URL], meaning 17% of its workforce, in July 2024: [URL='https://www.ign.com/articles/games-industry-criticizes-bungie-management-ceo-pete-parsons-in-wake-of-layoffs-inexcusable'][U]a move even industry peers criticized[/U][/URL]. This came [URL='https://www.ign.com/articles/pete-parsons-tells-employees-bungie-kept-the-right-people-to-work-on-destiny-2'][U]less than a year after 100 other layoffs at Bungie[/U][/URL], at which point [URL='https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover'][U]staff told IGN the atmosphere was "soul crushing" at the studio[/U][/URL]. Further controversy came when a report released weeks after the 220 job losses alleging [URL='https://www.ign.com/articles/marathon-director-was-fired-following-misconduct-investigation-at-bungie-report'][U]former Marathon director Chris Barrett was fired after an internal misconduct investigation[/U][/URL] at Bungie. [URL='https://www.ign.com/articles/former-bungie-director-chris-barrett-suing-sony-interactive-entertainment-and-bungie-for-more-than-200-million']Barrett subsequently sued Sony Interactive Entertainment and Bungie for more than $200 million[/URL]. This all comes as Sony rethinks its focus on live-service games. Sony president Hiroki Totoki said in November 2023 [URL='https://www.ign.com/articles/sony-commits-to-launch-just-six-of-playstations-12-live-service-games-by-march-2026'][U]the company was committed to launching just six of the 12 live service games it was working on[/U][/URL] by March 2026, in a shift in strategy that [URL='https://www.ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward'][U]saw The Last of Us multiplayer game cancelled[/U][/URL]. While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live service games were either canceled or suffered disastrous launches. Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid eye-wateringly low player numbers. Sony later decided to kill the game entirely and shut its developer. And earlier this year, [URL='https://www.ign.com/articles/playstation-cancels-two-unannounced-live-service-games'][U]Sony reportedly canceled two unannounced live service games[/U][/URL], one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/bungies-marathon-finally-emerges-from-the-shadows-to-tease-something"]Continue reading...[/url] [/QUOTE]
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