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Assassin's Creed Mirage Players Can Soon Turn Off Frustrating Chromatic Aberration Feature
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<blockquote data-quote="Admin" data-source="post: 61089" data-attributes="member: 1"><p>Ubisoft will soon let Assassin's Creed Mirage players turn off the controversial chromatic aberration feature many found frustrating.</p><p></p><p></p><p>An update coming around the end of October will set chromatic aberration — a graphical effect implemented to simulate lens distortion to make gameplay appear as if filmed with a real camera — off by default with the option to turn it back on.</p><p></p><p>While this is an effect implemented across many games, <a href="https://www.ign.com/articles/assassins-creed-mirage-players-frustrated-with-chromatic-aberration-that-cant-be-turned-off" target="_blank">some Assassin's Creed Mirage players called its use the worst they'd ever see</a><a href="https://www.ign.com/articles/assassins-creed-mirage-players-frustrated-with-chromatic-aberration-that-cant-be-turned-off" target="_blank">n</a>, while others claimed it made them unwell, forcing them to stop playing. Ubisoft failed to include an option to turn chromatic aberration off in Assassin's Creed Mirage at launch.</p><p></p><p></p><p>"We are working to address your feedback with chromatic aberration in-game," said Ubisoft community team member Waldo on the game's official Discord. "With out upcoming update coming around the end of the month, chromatic aberration will be deactivated by default on all platforms and you will have the option to activate [or] deactivate this feature in a dedicated menu."</p><p></p><p>The complaints rekindled memories of the launch of Final Fantasy 16, <a href="https://www.ign.com/articles/final-fantasy-16-motion-blur-causing-nausea-for-some-players-with-no-way-to-turn-off" target="_blank">which had a motion blur effect many players found uncomfortable and nauseating</a>. Square Enix didn't include an ability to turn this feature off either, though <a href="https://www.ign.com/articles/final-fantasy-16-patch-addresses-motion-blur-complaints" target="_blank">community outcry prompted a toggle to be added in a later update</a>.</p><p></p><p>Assassin's Creed Mirage launched October 5 as a smaller-scale entry that returns players to the series' roots through slower-paced, <a href="https://www.ign.com/articles/assassins-creed-mirage-gameplay-trailer-prioritizes-stealth-in-return-to-franchise-roots" target="_blank">stealth-based gameplay</a>, veering away from the role-playing game foundations of <a href="https://www.ign.com/articles/2017/10/26/assassins-creed-origins-review" target="_blank">Origins</a>, <a href="https://www.ign.com/articles/2018/10/01/assassins-creed-odyssey-review" target="_blank">Odyssey</a>, and <a href="https://www.ign.com/articles/assassins-creed-valhalla-review" target="_blank">Valhalla</a> (and potentially the next game, Assassin's Creed Red, <a href="https://www.ign.com/articles/assassins-creed-red-protagonist-seemingly-revealed-in-another-odd-ubisoft-leak" target="_blank">which just sprouted a fresh leak</a>).</p><p></p><p></p><p><a href="https://www.ign.com/articles/assassins-creed-mirages-map-is-a-similar-size-to-unitys-paris" target="_blank">Its map isn't anywhere near the size of those of its predecessors for one</a>, and <a href="https://www.ign.com/articles/assassins-creed-mirage-takes-on-average-20-23-hours-to-complete" target="_blank">it only takes around 20 to 30 hours to complete</a> compared to the several dozens of hours of previous games.</p><p></p><p><a href="https://www.ign.com/articles/assassins-creed-mirage-review" target="_blank">In our 8/10 review</a>, IGN said: "Assassin’s Creed Mirage's back-to-basics approach is a successful first step in returning to the stealthy style that launched this series."</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/assassins-creed-mirage-players-can-soon-turn-off-frustrating-chromatic-aberration-feature" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 61089, member: 1"] Ubisoft will soon let Assassin's Creed Mirage players turn off the controversial chromatic aberration feature many found frustrating. An update coming around the end of October will set chromatic aberration — a graphical effect implemented to simulate lens distortion to make gameplay appear as if filmed with a real camera — off by default with the option to turn it back on. While this is an effect implemented across many games, [URL='https://www.ign.com/articles/assassins-creed-mirage-players-frustrated-with-chromatic-aberration-that-cant-be-turned-off']some Assassin's Creed Mirage players called its use the worst they'd ever see[/URL][URL='https://www.ign.com/articles/assassins-creed-mirage-players-frustrated-with-chromatic-aberration-that-cant-be-turned-off']n[/URL], while others claimed it made them unwell, forcing them to stop playing. Ubisoft failed to include an option to turn chromatic aberration off in Assassin's Creed Mirage at launch. "We are working to address your feedback with chromatic aberration in-game," said Ubisoft community team member Waldo on the game's official Discord. "With out upcoming update coming around the end of the month, chromatic aberration will be deactivated by default on all platforms and you will have the option to activate [or] deactivate this feature in a dedicated menu." The complaints rekindled memories of the launch of Final Fantasy 16, [URL='https://www.ign.com/articles/final-fantasy-16-motion-blur-causing-nausea-for-some-players-with-no-way-to-turn-off']which had a motion blur effect many players found uncomfortable and nauseating[/URL]. Square Enix didn't include an ability to turn this feature off either, though [URL='https://www.ign.com/articles/final-fantasy-16-patch-addresses-motion-blur-complaints']community outcry prompted a toggle to be added in a later update[/URL]. Assassin's Creed Mirage launched October 5 as a smaller-scale entry that returns players to the series' roots through slower-paced, [URL='https://www.ign.com/articles/assassins-creed-mirage-gameplay-trailer-prioritizes-stealth-in-return-to-franchise-roots']stealth-based gameplay[/URL], veering away from the role-playing game foundations of [URL='https://www.ign.com/articles/2017/10/26/assassins-creed-origins-review']Origins[/URL], [URL='https://www.ign.com/articles/2018/10/01/assassins-creed-odyssey-review']Odyssey[/URL], and [URL='https://www.ign.com/articles/assassins-creed-valhalla-review']Valhalla[/URL] (and potentially the next game, Assassin's Creed Red, [URL='https://www.ign.com/articles/assassins-creed-red-protagonist-seemingly-revealed-in-another-odd-ubisoft-leak']which just sprouted a fresh leak[/URL]). [URL='https://www.ign.com/articles/assassins-creed-mirages-map-is-a-similar-size-to-unitys-paris']Its map isn't anywhere near the size of those of its predecessors for one[/URL], and [URL='https://www.ign.com/articles/assassins-creed-mirage-takes-on-average-20-23-hours-to-complete']it only takes around 20 to 30 hours to complete[/URL] compared to the several dozens of hours of previous games. [URL='https://www.ign.com/articles/assassins-creed-mirage-review']In our 8/10 review[/URL], IGN said: "Assassin’s Creed Mirage's back-to-basics approach is a successful first step in returning to the stealthy style that launched this series." [I]Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/assassins-creed-mirage-players-can-soon-turn-off-frustrating-chromatic-aberration-feature"]Continue reading...[/url] [/QUOTE]
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