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Aggression PvP
Aggression V2.0 [Suggestion]
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<blockquote data-quote="Snowyblitz" data-source="post: 20672" data-attributes="member: 2142"><p>I do agree with many of the points raised in this post.</p><p></p><p></p><p></p><p><u> <em>New Spawn</em></u></p><p></p><p></p><p></p><p>The current spawn's aesthetics are far better than 1.7's. When people log onto a server, the first thing they see is the spawn. If the spawn looks terrible they might quit. I know I would. However, you're right. The new spawn is closed so it reduces opportunities to PvP since you can't even see anyone outside of spawn. Also, it is filled with bugs. People stand in the way of other people's minecarts which frustrates them and the spawn gives people free minecarts.</p><p></p><p></p><p></p><p><u> <em>Removal of Rails</em></u></p><p></p><p></p><p></p><p>Even though the rails look nice and are convenient, they are riddled with exploits. I totally agree with you on this one. The abuse of the rails (e.g PvPing on the rails) annoyed me while I was a Mediator and I'm sure the Staff agree.</p><p></p><p></p><p></p><p><u> <em>Stargates/Portals</em></u></p><p></p><p></p><p></p><p>If I remember correctly, the only reason the Nether hasn't been enabled is because it lags and/or crashes the server. When I read the Aggression 1.1 Development notes, I was surprised by the removal of Stargates. I enjoyed the Stargate feature of Aggression and 1.7 and I feel its removal was for the worse. Adding stargates back in will also benefit donaters since Legends were able to create Stargates in 1.7.</p><p></p><p></p><p></p><p><u> <em>Factions</em></u></p><p></p><p></p><p></p><p>I'm indifferent about the rate power regenerates as this doesn't have much effect on the larger factions like RMM, Resistance and Luck3rs. It might make life difficult for the smaller factions since they regenerate power slowly. Also, this will make bases smaller since you only get 7 power instead of the usual 10, which I don't like.</p><p></p><p></p><p></p><p>The price decrease to create a faction is a pretty good suggestion in my opinion. People are discouraged from playing on the server if creating a faction takes a long time.</p><p></p><p></p><p></p><p><u><em>Shops</em></u></p><p></p><p></p><p></p><p>You raise a valid point there. With the addition of hunger in 1.8, food has become a necessity and therefore needs to be sold in shops. However, I must disagree with you about tools not being sold in shops. The selling of tools is quite convenient and can help new players complete their base quicker than using wooden tools.</p><p></p><p></p><p></p><p><u><em>Spawn Bases</em></u></p><p></p><p></p><p></p><p>Love this idea. It promotes PvP however it might deter new players venturing out of the spawn since they can be easily picked off by archers on top of the towers.</p><p></p><p></p><p></p><p><em><u>The [New] Rank</u></em></p><p></p><p></p><p></p><p>This idea is pretty good but some people might trick the new players into promoting to Private. The [New] rank protects the new players from attackers which is good in my opinion since many new players complain about being raped before they can make a base.</p><p></p><p></p><p></p><p><em><u>TNT doing block damage</u></em></p><p></p><p></p><p></p><p>Sorry but I think this idea is terrible. TNT was probably disabled to avoid environment griefing and this will happen if it is re-enabled. I prefer TNT as it is. TNT not doing block damage promotes PvP as that is the only way you can attack another faction's base.</p><p></p><p></p><p></p><p><em><u>New map</u></em></p><p></p><p></p><p></p><p>No thank you. We've already endured one in 1.8 which many people were not happy about.</p><p></p><p></p><p></p><p><u><em>No underground bases/bunkers</em></u></p><p></p><p></p><p></p><p>I don't think this rule is necessary. Players should be entitled to build their base however and wherever they like. It restricts the play-style of people.</p><p></p><p></p><p></p><p><strong>This is just my opinion.</strong></p><p></p><p></p><p></p><p>-Snowyblitz</p></blockquote><p></p>
[QUOTE="Snowyblitz, post: 20672, member: 2142"] I do agree with many of the points raised in this post. [U] [I]New Spawn[/I][/U] The current spawn's aesthetics are far better than 1.7's. When people log onto a server, the first thing they see is the spawn. If the spawn looks terrible they might quit. I know I would. However, you're right. The new spawn is closed so it reduces opportunities to PvP since you can't even see anyone outside of spawn. Also, it is filled with bugs. People stand in the way of other people's minecarts which frustrates them and the spawn gives people free minecarts. [U] [I]Removal of Rails[/I][/U] Even though the rails look nice and are convenient, they are riddled with exploits. I totally agree with you on this one. The abuse of the rails (e.g PvPing on the rails) annoyed me while I was a Mediator and I'm sure the Staff agree. [U] [I]Stargates/Portals[/I][/U] If I remember correctly, the only reason the Nether hasn't been enabled is because it lags and/or crashes the server. When I read the Aggression 1.1 Development notes, I was surprised by the removal of Stargates. I enjoyed the Stargate feature of Aggression and 1.7 and I feel its removal was for the worse. Adding stargates back in will also benefit donaters since Legends were able to create Stargates in 1.7. [U] [I]Factions[/I][/U] I'm indifferent about the rate power regenerates as this doesn't have much effect on the larger factions like RMM, Resistance and Luck3rs. It might make life difficult for the smaller factions since they regenerate power slowly. Also, this will make bases smaller since you only get 7 power instead of the usual 10, which I don't like. The price decrease to create a faction is a pretty good suggestion in my opinion. People are discouraged from playing on the server if creating a faction takes a long time. [U][I]Shops[/I][/U] You raise a valid point there. With the addition of hunger in 1.8, food has become a necessity and therefore needs to be sold in shops. However, I must disagree with you about tools not being sold in shops. The selling of tools is quite convenient and can help new players complete their base quicker than using wooden tools. [U][I]Spawn Bases[/I][/U] Love this idea. It promotes PvP however it might deter new players venturing out of the spawn since they can be easily picked off by archers on top of the towers. [I][U]The [New] Rank[/U][/I] This idea is pretty good but some people might trick the new players into promoting to Private. The [New] rank protects the new players from attackers which is good in my opinion since many new players complain about being raped before they can make a base. [I][U]TNT doing block damage[/U][/I] Sorry but I think this idea is terrible. TNT was probably disabled to avoid environment griefing and this will happen if it is re-enabled. I prefer TNT as it is. TNT not doing block damage promotes PvP as that is the only way you can attack another faction's base. [I][U]New map[/U][/I] No thank you. We've already endured one in 1.8 which many people were not happy about. [U][I]No underground bases/bunkers[/I][/U] I don't think this rule is necessary. Players should be entitled to build their base however and wherever they like. It restricts the play-style of people. [B]This is just my opinion.[/B] -Snowyblitz [/QUOTE]
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