Introduction -
Welcome Ladies and Gentlemen.
I have here a new design idea which should encourage and possibly change PvP, i'd like as many opinions as possible before implementing this so I can start work on Project Capricorn.
Content -
World -
Unfortunately my vision didn't pan out as expected, the skylands and nether were implemted as I thought inception would be a certain possibility for our server. Unfortunately that plan slid out of the window. The lag spikes you sometimes experience are (i think) coming from the Skylands, I purpose to remove the skylands completely in 'Aggression v1.1' and replace it with a more organised world. Before any of you jump to the 'but i love skylands' arguments, hear me out; Not many of our player base use the Skylands, it's novelty factor was minor and it doesn't seem like a unique selling point, so I mentioned a more organised world, what I mean by this is a structured travel system which runs on rail, supported by a series of bridges etc. These rails will take you to certain co-ordinates of interest on the map and will span quite for out.
Shops -
A lot of you keep saying, 'where can I sell stuff?', 'Where can I buy stuff?'. The rail system listed above will give me the ability to make a larger complex that is easier to access. I don't want to ruin the PvP experience by making this server free build so they will still be limited. I refuse to sell things like wooden planks, obsidian - Get off your arses etc etc.
Map -
We've spoke together on this a lot, an interactive map that will allow you to see the world real time. This will hopefully comfort new players into joining, allow you to see where your enemies bases are and quickly decide which rail you need to use to get where you want to go. This been said, the map will NOT show active player locations.
VIP Benefits -
Don't take this the wrong way but we did expect a lot more activity and talk about the VIP system than what we got. I'm currently thinking about a STRICT home system for the VIP's as we do intend to expand the world quite a lot. If we push the rail system further this may allow us to set up graveyards at the rail stations and remove the '/spawn' command for new players and place it in the grasp of the VIP rank.
Overview -
Note -
Welcome Ladies and Gentlemen.
I have here a new design idea which should encourage and possibly change PvP, i'd like as many opinions as possible before implementing this so I can start work on Project Capricorn.
Content -
World -
Unfortunately my vision didn't pan out as expected, the skylands and nether were implemted as I thought inception would be a certain possibility for our server. Unfortunately that plan slid out of the window. The lag spikes you sometimes experience are (i think) coming from the Skylands, I purpose to remove the skylands completely in 'Aggression v1.1' and replace it with a more organised world. Before any of you jump to the 'but i love skylands' arguments, hear me out; Not many of our player base use the Skylands, it's novelty factor was minor and it doesn't seem like a unique selling point, so I mentioned a more organised world, what I mean by this is a structured travel system which runs on rail, supported by a series of bridges etc. These rails will take you to certain co-ordinates of interest on the map and will span quite for out.
Shops -
A lot of you keep saying, 'where can I sell stuff?', 'Where can I buy stuff?'. The rail system listed above will give me the ability to make a larger complex that is easier to access. I don't want to ruin the PvP experience by making this server free build so they will still be limited. I refuse to sell things like wooden planks, obsidian - Get off your arses etc etc.
Map -
We've spoke together on this a lot, an interactive map that will allow you to see the world real time. This will hopefully comfort new players into joining, allow you to see where your enemies bases are and quickly decide which rail you need to use to get where you want to go. This been said, the map will NOT show active player locations.
VIP Benefits -
Don't take this the wrong way but we did expect a lot more activity and talk about the VIP system than what we got. I'm currently thinking about a STRICT home system for the VIP's as we do intend to expand the world quite a lot. If we push the rail system further this may allow us to set up graveyards at the rail stations and remove the '/spawn' command for new players and place it in the grasp of the VIP rank.
Overview -
- Remove skylands.
- Add a Rail system.
- New shops.
- Add Dynmap.
- Alter the spawn and death locations.
- VIP benefit changes.
Note -
- These changes aren't set in stone.
- I want your opinions.
- I know I didn't mention a faction based wartime, but give me a day or two.
