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48 Hours of Diablo 4 Play Down the Drain as Disconnect Kills Season 1 Hardcore Rogue Seven Levels From 100
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<blockquote data-quote="Admin" data-source="post: 59928" data-attributes="member: 1"><p>A Diablo 4 player saw over 40 hours of game time go to waste after his new Season 1 Hardcore character died after a disconnect.</p><p></p><p></p><p>Diablo 4 YouTuber and streamer Wudijo, <a href="https://www.ign.com/articles/diablo-4-player-hits-level-100-with-a-hardcore-character-playing-solo" target="_blank">widely considered one of the best Diablo players in the world</a>, saw his level 93 Hardcore Rogue die after a disconnect seconds away from the completion of an event in a Nightmare Dungeon, and just seven levels away from reaching the 100 level cap. The entire event was captured in a <a href="https://clips.twitch.tv/DependableVivaciousMartenShazBotstix-yaJveZaV-zpfPvYf" target="_blank">Twitch livestream</a>.</p><p></p><p>Hardcore mode adds permadeath to Diablo 4, which means if you die, your character is gone forever.</p><p></p><p></p><p>Diablo 4’s first two months of life have been punctuated by <a href="https://www.ign.com/articles/perils-of-always-online-highlighted-after-diablo-4-players-level-100-hardcore-character-dies-after-a-disconnect" target="_blank">the death of Hardcore characters following disconnect</a>, adding fuel to the fire of complaints about Blizzard’s controversial decision to make the action role-playing game always-online.</p><p></p><p>But this latest death is slightly different in that Wudijo suffered a brief power cut of some kind that sparked the disconnect — a situation outside of Blizzard’s control. However, that didn’t stop Wudijo’s chat from hitting out at the always-online nature of the game.</p><p></p><p>“It’s over. There is no appeal,” a clearly downcast Wudijo said on-stream. The Hall of Fallen Heroes screen, which lets players know how their Hardcore characters died, revealed Wudijo’s Rogue was killed by a Revenant.</p><p></p><p>“It's over. There is no appeal.</p><p></p><p>Wudijo, like many other Diablo 4 players, had joined the race to hit Level 100 with a new Season 1 Hardcore character (you need to start a new character to engage with Season 1 content). That race ended on July 22 when two players hit level 100, <a href="https://www.icy-veins.com/d4/news/diablo-4-season-1-world-first-level-100-hardcore-race-is-over/" target="_blank">Icy-Veins reported</a>. Wudijo’s level 93 Rogue died after 48 hours of playtime, and just 53 hours after Season 1 launched.</p><p></p><p></p><p></p><p>What can be done to prevent such untimely deaths? Last week, Diablo 4 producer Joe Piepiora suggested <a href="https://www.ign.com/articles/diablo-4-blizzard-plans-hardcore" target="_blank">the Scroll of Escape item as a solution</a>. The Scroll of Escape is an existing item in the core game used to teleport a player to safety, but Blizzard wants to expand its utility in future seasons.</p><p></p><p>“In Season 3, the Scroll of Escape is going to work in such a way where once the player has been disconnected, if they have a scroll escape in their inventory, they can basically immediately use it so they can get themselves removed from a dungeon space in case they're in a perilous situation,” Piepiora said.</p><p></p><p>“We see players in these situations, we're trying to deal with connectivity issues as we find them, and trying to make this a better experience for those players. That's a really big atomic solution that we're going to be bringing online. It just requires a lot of work to do the way that we need it to work. So it's coming out. Right now we're planning on it for Season 3.”</p><p></p><p>Last week, <a href="https://www.ign.com/articles/blizzard-admits-it-messed-up-with-diablo-4s-disastrous-nerf-patch-announces-upcoming-sweeping-changes" target="_blank">Blizzard addressed the backlash to Diablo 4’s controversial nerf patch</a>, promising a new patch to revert many of the changes it made.</p><p></p><p>Despite various issues, <a href="https://www.ign.com/articles/huge-diablo-4-launch-propels-blizzard-to-sales-records" target="_blank"><u>Diablo 4 enjoyed an enormous launch</u></a> that saw over 10 million people play in June. Diablo 4 is Blizzard’s fastest-selling game of all time, and has fuelled record revenue and profits for the company. If you're still playing, check out our <a href="https://www.ign.com/maps/diablo-4/sanctuary" target="_blank"><u>interactive Diablo 4 map</u></a> to start tracking your progress as you play.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/48-hours-of-diablo-4-play-down-the-drain-as-disconnect-kills-season-1-hardcore-rogue-seven-levels-from-100" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 59928, member: 1"] A Diablo 4 player saw over 40 hours of game time go to waste after his new Season 1 Hardcore character died after a disconnect. Diablo 4 YouTuber and streamer Wudijo, [URL='https://www.ign.com/articles/diablo-4-player-hits-level-100-with-a-hardcore-character-playing-solo']widely considered one of the best Diablo players in the world[/URL], saw his level 93 Hardcore Rogue die after a disconnect seconds away from the completion of an event in a Nightmare Dungeon, and just seven levels away from reaching the 100 level cap. The entire event was captured in a [URL='https://clips.twitch.tv/DependableVivaciousMartenShazBotstix-yaJveZaV-zpfPvYf']Twitch livestream[/URL]. Hardcore mode adds permadeath to Diablo 4, which means if you die, your character is gone forever. Diablo 4’s first two months of life have been punctuated by [URL='https://www.ign.com/articles/perils-of-always-online-highlighted-after-diablo-4-players-level-100-hardcore-character-dies-after-a-disconnect']the death of Hardcore characters following disconnect[/URL], adding fuel to the fire of complaints about Blizzard’s controversial decision to make the action role-playing game always-online. But this latest death is slightly different in that Wudijo suffered a brief power cut of some kind that sparked the disconnect — a situation outside of Blizzard’s control. However, that didn’t stop Wudijo’s chat from hitting out at the always-online nature of the game. “It’s over. There is no appeal,” a clearly downcast Wudijo said on-stream. The Hall of Fallen Heroes screen, which lets players know how their Hardcore characters died, revealed Wudijo’s Rogue was killed by a Revenant. “It's over. There is no appeal. Wudijo, like many other Diablo 4 players, had joined the race to hit Level 100 with a new Season 1 Hardcore character (you need to start a new character to engage with Season 1 content). That race ended on July 22 when two players hit level 100, [URL='https://www.icy-veins.com/d4/news/diablo-4-season-1-world-first-level-100-hardcore-race-is-over/']Icy-Veins reported[/URL]. Wudijo’s level 93 Rogue died after 48 hours of playtime, and just 53 hours after Season 1 launched. What can be done to prevent such untimely deaths? Last week, Diablo 4 producer Joe Piepiora suggested [URL='https://www.ign.com/articles/diablo-4-blizzard-plans-hardcore']the Scroll of Escape item as a solution[/URL]. The Scroll of Escape is an existing item in the core game used to teleport a player to safety, but Blizzard wants to expand its utility in future seasons. “In Season 3, the Scroll of Escape is going to work in such a way where once the player has been disconnected, if they have a scroll escape in their inventory, they can basically immediately use it so they can get themselves removed from a dungeon space in case they're in a perilous situation,” Piepiora said. “We see players in these situations, we're trying to deal with connectivity issues as we find them, and trying to make this a better experience for those players. That's a really big atomic solution that we're going to be bringing online. It just requires a lot of work to do the way that we need it to work. So it's coming out. Right now we're planning on it for Season 3.” Last week, [URL='https://www.ign.com/articles/blizzard-admits-it-messed-up-with-diablo-4s-disastrous-nerf-patch-announces-upcoming-sweeping-changes']Blizzard addressed the backlash to Diablo 4’s controversial nerf patch[/URL], promising a new patch to revert many of the changes it made. Despite various issues, [URL='https://www.ign.com/articles/huge-diablo-4-launch-propels-blizzard-to-sales-records'][U]Diablo 4 enjoyed an enormous launch[/U][/URL] that saw over 10 million people play in June. Diablo 4 is Blizzard’s fastest-selling game of all time, and has fuelled record revenue and profits for the company. If you're still playing, check out our [URL='https://www.ign.com/maps/diablo-4/sanctuary'][U]interactive Diablo 4 map[/U][/URL] to start tracking your progress as you play. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/48-hours-of-diablo-4-play-down-the-drain-as-disconnect-kills-season-1-hardcore-rogue-seven-levels-from-100"]Continue reading...[/url] [/QUOTE]
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48 Hours of Diablo 4 Play Down the Drain as Disconnect Kills Season 1 Hardcore Rogue Seven Levels From 100
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