SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
Games
Minecraft
Aggression PvP
Why Siege is a good Idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laithes" data-source="post: 17856" data-attributes="member: 1848"><p>Cool story bro, that's line three.</p><p></p><p></p><p></p><p>If you want me to expand upon my argument then fine.</p><p></p><p></p><p></p><p>I personally see a problem with the server due to the fact that there are no large, ongoing wars on this server. Now you could argue that this isn't a problem, but seeing as it's a PvP server and most people come here to well PvP, I feel that it would interest more players as it does me, if there were more open conflict. Now I see that the problem arises from factions and it inhibits PvP, and doesn't really allow for base conquest unless the other side screws up and leaves a flaw in their defenses. As I see it, siege will allow the ability to openly confront your personal or clan enemies and deal them blows that really count. This is good because it encourages people to get revenge. And if people are focused on getting revenge, well we have some nice conflict going on.</p><p></p><p></p><p></p><p>Now those of us pushing for this could be out of touch with the community entirely, but to my knowledge this is a clan-based PvP server, and it's what most of us came here for. And this idea, to my knowledge and beliefs, promotes clan-based PvP, more so than our current system.</p><p></p><p></p><p></p><p>Now of course I didn't entirely like the siege system proposed, so here's my amendments. If you have 5+ members in your faction online, you must participate in siege. If you opt out due to lack of members, you cannot attack other factions at this time. If you have less than 5 members online, the choice is up to you on whether or not to participate in siege.</p><p></p><p></p><p></p><p>While you can trap your entrance, it can't be something impossible to get past, i.e. lava pit that appears when you walk through the door, so you can't get to the main base.</p></blockquote><p></p>
[QUOTE="Laithes, post: 17856, member: 1848"] Cool story bro, that's line three. If you want me to expand upon my argument then fine. I personally see a problem with the server due to the fact that there are no large, ongoing wars on this server. Now you could argue that this isn't a problem, but seeing as it's a PvP server and most people come here to well PvP, I feel that it would interest more players as it does me, if there were more open conflict. Now I see that the problem arises from factions and it inhibits PvP, and doesn't really allow for base conquest unless the other side screws up and leaves a flaw in their defenses. As I see it, siege will allow the ability to openly confront your personal or clan enemies and deal them blows that really count. This is good because it encourages people to get revenge. And if people are focused on getting revenge, well we have some nice conflict going on. Now those of us pushing for this could be out of touch with the community entirely, but to my knowledge this is a clan-based PvP server, and it's what most of us came here for. And this idea, to my knowledge and beliefs, promotes clan-based PvP, more so than our current system. Now of course I didn't entirely like the siege system proposed, so here's my amendments. If you have 5+ members in your faction online, you must participate in siege. If you opt out due to lack of members, you cannot attack other factions at this time. If you have less than 5 members online, the choice is up to you on whether or not to participate in siege. While you can trap your entrance, it can't be something impossible to get past, i.e. lava pit that appears when you walk through the door, so you can't get to the main base. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Games
Minecraft
Aggression PvP
Why Siege is a good Idea.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top