Hello there, I've decided to compile some of my ideas, lock if you think they shouldn't be compiled.
Contents
1- Arena
2- PvP Event
3- Armour idea
4- officerthegeek's two pact idea.
More to come
1- Arena idea, see thread here:
http://aggression.bowlofnoodles.net/threads/the-arena-gladiatorial-matches-and-gambling.16/
Let's say two people hated each other? They set up an official arena match.
-An admin would need to be online to make it official
-A time would be set
-Both players can bring as much of their shit as they want, they have to use their own gear and food.
-People can come and bet diamonds to the admin, double or nothing.
-The winner gets all of the losers loot (And maybe the diamonds that people bet against them, helping underdogs to earn more?)
Scenario:
Dannie and Ollie decide to book an arena match and Aggravate is online.
Aggravate teleports them to the arena when they're ready, Jpev and smokles go to watch, smokles bets 10 diamonds on Dannie, Jpev bets 10 diamonds on Ollie, they give the diamonds to Aggravate.
Dannie slays Ollie and picks up all of his stuff.
Aggravate gives Smokles 20 diamonds back for being a bro, Jpev gets nothing.00
Aggravate then gives Dannie the 10 diamonds that Jpev bet.
-Players get to gamble and watch PvP
-People are rewarded with mega diamond from the people who doubted them.
-PvP action for all
2- PvP event idea, see thread here:
http://aggression.bowlofnoodles.net/threads/suggestion-raiding-day.81/
Admins could create an unclaimable base somewhere (Like a warzone but with block placement and breaking allowed), it'll have some traps, chests full of loot and other stuff. The general coords could be released and people who are online can go to raid the house. This will require a few people being online. Anyway, people will have to find the exact coords of the base and help their faction/allies to get there, once the base has been found, admins should then release the Coords publicly, so the faction that has got into the base must now dodge the traps, find the goods and defend the base until they're done, everything will be allowed. The base will not be deleted, after a day the base will be claimable.
3- Armour idea:
So, this is an idea that seems to make PvP more worthwile? It's basically two different ideas.
A- This idea was better when MCmmo broke, when you have two pieces of damaged armour, you can put them together and repair them, so, two diamond chestplates at 50% will create a diamond chestplate at full durability.
This means when you kill someone, you can repair your armour and keep on PvPing allowing players to keep PvPing and repairing on the move.
B- This idea works better with MCMMO and is more rewarding. When someone with full diamond armour is killed, instead of their armour dropping out, the equivalent of diamonds, ingots or leather drops out. By equivalent, I mean, if your diamond armour is damaged by 50% only 12 diamonds will drop from the players corpse.
This makes PvP more rewarding, but it may sap how MCMMO repair works in a way
4- officerthegeek's two pact idea:
Since everybody hates RMM so much, we could setup 2 pacts: RMW(Royal Minecraftian Warriors)(RMM with it's allies) and the RAR(Resistance Against the Royals)(RMM's sworn Enemies).
Not every faction should be in one of these pacts. Only the RMM's allies and enemies. If a faction doesn't want to be in one - it doesn't need to be in one.
Wren: I like this idea, but it doesn't just need to be for the RMM, people should be able to ally factions to create alliances with it's own name, so say for existance two factions could ally under one name/banner as some kind of superalliance, I'm not sure how it'd work fully though. Admins should judge when a faction or group of factions are ready to become like.. a side? Like good/evil but with more options, but, admins should choose when so there aren't shitloads of superalliances like factions.