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Minecraft
Aggression PvP
Server Population Growth - What Can We Do?
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<blockquote data-quote="Laithes" data-source="post: 16108" data-attributes="member: 1848"><p>I was thinking of an interesting system before. Could be done with staff or Factions. Basically some group of people builds a housing complex for noobs to rent out for periods of one week. The faction would own the land so no one can steal from your area. This gives a source of revenue for factions able to actively protect people and keep threats of them getting attack to extreme minimums. I was even thinking of having a public vault that the faction/admins would keep track of, a place where people can keep their diamonds and other junk. Alternatively, if you expand spawn majorly, you could have set chunks of land for a price of 500 coins a week, this encourages voting, but players aren't going to want to have 65% of their money they get from voting going back to the server, so it promotes people leaving spawn when ready. You could even regen the chunks after each owner leaves, makes it so people can mine the chunk out with no problems.</p><p></p><p></p><p></p><p>Alternatively, you could argue that the current system encourages groups of people to act as guards and escorts. But, seeing as noobs have no money unless they voted, this wouldn't be very profitable.</p></blockquote><p></p>
[QUOTE="Laithes, post: 16108, member: 1848"] I was thinking of an interesting system before. Could be done with staff or Factions. Basically some group of people builds a housing complex for noobs to rent out for periods of one week. The faction would own the land so no one can steal from your area. This gives a source of revenue for factions able to actively protect people and keep threats of them getting attack to extreme minimums. I was even thinking of having a public vault that the faction/admins would keep track of, a place where people can keep their diamonds and other junk. Alternatively, if you expand spawn majorly, you could have set chunks of land for a price of 500 coins a week, this encourages voting, but players aren't going to want to have 65% of their money they get from voting going back to the server, so it promotes people leaving spawn when ready. You could even regen the chunks after each owner leaves, makes it so people can mine the chunk out with no problems. Alternatively, you could argue that the current system encourages groups of people to act as guards and escorts. But, seeing as noobs have no money unless they voted, this wouldn't be very profitable. [/QUOTE]
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Aggression PvP
Server Population Growth - What Can We Do?
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