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<blockquote data-quote="Laithes" data-source="post: 36406" data-attributes="member: 1848"><p>Roze, it's only a fail if Tutrie doesn't learn from his mistakes. One prominent mistake that I can see is having the clan before you have a server that you can go on. It also helps if you give a directed server to go on, so people can fulfill goals and find things to do with their time like we can direct people to Aggression if they need something to do. But of course you can't be a slave driver, people need time to relax.</p><p></p><p></p><p></p><p>On topic, I'd propose more than two major kingdoms, because a third adds paranoia. How does the leader or king of one nation know if the other two have formed an alliance against him or not? It adds spying, gives diplomacy an actual use, and keeps people on their toes.It also adds to more defined border wars and makes leaders be cautious in war, if it's a 1v1, I can throw all I've got at the other side with no real risks. But if there's a third or multiple parties that might come in through the back door, leaders have to manage their troops and time wisely.Of course, the easiest way to have multiple powers is to have player-created and run governments.</p><p></p><p></p><p></p><p>Governments should require a basic outline of how it will function, and that's it. No one should force a type of government on another, unless conquered. I mean, if people want to go with a monarchy, go ahead. But if people want a Parliament, Republic or any other form of government, they should also be allowed to form one if they please. Note: Must have some order of succession.</p><p></p><p></p><p></p><p><u>Town requirements</u></p><p></p><p></p><p></p><p>5 members</p><p></p><p></p><p></p><p>A town hall, and some sort of farm(food).</p><p></p><p></p><p></p><p>1000 coin starting fee.</p><p></p><p></p><p></p><p><u>City requirements</u></p><p></p><p></p><p></p><p>10 members</p><p></p><p></p><p></p><p>Town hall, city wall, at least two types of farm(food), and 5 houses.</p><p></p><p></p><p></p><p>5000 coin upgrade fee.</p><p></p><p></p><p></p><p><u>City-State requirements</u></p><p></p><p></p><p></p><p>20 members</p><p></p><p></p><p></p><p>Town hall, city wall, at least 3 types of farm (food), lumber mill/tree farm, public roads, 15 houses, and some form of monument.</p><p></p><p></p><p></p><p>20,000 coin upgrade fee.</p><p></p><p></p><p></p><p>Just my thoughts on the RP.</p></blockquote><p></p>
[QUOTE="Laithes, post: 36406, member: 1848"] Roze, it's only a fail if Tutrie doesn't learn from his mistakes. One prominent mistake that I can see is having the clan before you have a server that you can go on. It also helps if you give a directed server to go on, so people can fulfill goals and find things to do with their time like we can direct people to Aggression if they need something to do. But of course you can't be a slave driver, people need time to relax. On topic, I'd propose more than two major kingdoms, because a third adds paranoia. How does the leader or king of one nation know if the other two have formed an alliance against him or not? It adds spying, gives diplomacy an actual use, and keeps people on their toes.It also adds to more defined border wars and makes leaders be cautious in war, if it's a 1v1, I can throw all I've got at the other side with no real risks. But if there's a third or multiple parties that might come in through the back door, leaders have to manage their troops and time wisely.Of course, the easiest way to have multiple powers is to have player-created and run governments. Governments should require a basic outline of how it will function, and that's it. No one should force a type of government on another, unless conquered. I mean, if people want to go with a monarchy, go ahead. But if people want a Parliament, Republic or any other form of government, they should also be allowed to form one if they please. Note: Must have some order of succession. [U]Town requirements[/U] 5 members A town hall, and some sort of farm(food). 1000 coin starting fee. [U]City requirements[/U] 10 members Town hall, city wall, at least two types of farm(food), and 5 houses. 5000 coin upgrade fee. [U]City-State requirements[/U] 20 members Town hall, city wall, at least 3 types of farm (food), lumber mill/tree farm, public roads, 15 houses, and some form of monument. 20,000 coin upgrade fee. Just my thoughts on the RP. [/QUOTE]
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