SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
Games
Minecraft
Aggression PvP
Support and Suggestions
Role Play Server.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valetino" data-source="post: 36400" data-attributes="member: 2097"><p>I thought I would make this to try and make it easier for</p><p></p><p>people to understand why a role play server would be a </p><p></p><p>good idea, plus to give help on what to have on a role play</p><p></p><p>server if one was made.</p><p></p><p></p><p></p><p>Of course millions of other things than what I am listing</p><p></p><p>should be added and no doubt would be added, but these</p><p></p><p>are some of the things I can think of that would be good.</p><p></p><p></p><p></p><p>Good things about a role play server are that you normally</p><p></p><p>get more serious players on there, less griefing, less aggro</p><p></p><p>in general, role players tend to be more mature, more </p><p></p><p>helpful and kind, plus will want to interact with </p><p></p><p>the community a lot more than PvPers or pure builders.</p><p></p><p></p><p></p><p>People who go to role play servers that are done well do </p><p></p><p>the advertising for you as they will want their friends</p><p></p><p>to join in the fun.</p><p></p><p></p><p></p><p>There are loads and loads of role players just waiting to</p><p></p><p>find a server that suits them, hopefully this server would </p><p></p><p>be it.</p><p></p><p></p><p></p><p>The theme I am more thinking of is medieval/fantasy </p><p></p><p>rather than modern or sci fi. </p><p></p><p></p><p></p><p></p><p></p><p>Bank: </p><p></p><p>A building inside cities that were made by admins, these</p><p></p><p>would be well banks, you would have NPCs in there </p><p></p><p>that would require you to be in range of them or pointing</p><p></p><p>at them while do like /bank 20 coins, this would add to the</p><p></p><p>element of role play as you have to go to a city for this, not</p><p></p><p>just kill someone or something and get some coins and bank</p><p></p><p>them every time.</p><p></p><p></p><p></p><p>Cities:</p><p></p><p>Role play servers needs cities that are made by admins.</p><p></p><p>They would have all sorts of shops and services in them.</p><p></p><p>Ranging from black smiths, inns to quests and banks.</p><p></p><p>These cities would need to be made to be very grand, </p><p></p><p>detailed and in general better than player made cities.</p><p></p><p></p><p></p><p>Factions:</p><p></p><p>This is a big thing to add that requires a lot of effort</p><p></p><p>but you could have factions that are like Kingdom of A </p><p></p><p>and Kingdom of B where these factions always fight each</p><p></p><p>other, but still having sub factions that would be guilds.</p><p></p><p></p><p></p><p>This would add a reason to be close to your home Kingdom</p><p></p><p>staying in the city walls or at a outpost, also would add </p><p></p><p>role play element of like being at war, or again more effort</p><p></p><p>and be actively changing the story line of the server, such </p><p></p><p>as Kingdom A being allied with Kingdom B then later </p><p></p><p>have lore that would explain why Kingdom B back stabs, </p><p></p><p>or just goes against Kingdom A.</p><p></p><p>You could have one Kingdom being good and the other</p><p></p><p>being bad, choosing either one gave you a certain perk</p><p></p><p>to your character, such as heal yourself more or better</p><p></p><p>at mining, more money when looting, a special attack.</p><p></p><p></p><p></p><p>Arena: </p><p></p><p>*Last man standing, Minimum of 2 factions or players</p><p></p><p>in a arena, aim to kill each other until one player/faction</p><p></p><p>is left, last player/faction left wins.</p><p></p><p>*Capture the flag, two factions fighting each other, </p><p></p><p>with a chest in the middle in of the arena with a</p><p></p><p>certain item, that each team has to capture and put</p><p></p><p>in their chest to win.</p><p></p><p>*Two factions on either side of the arena, each faction has</p><p></p><p>their own chest at their side of the arena, in the middle </p><p></p><p>of the arena would have like diamond ore blocks or gold</p><p></p><p>in the shape of a box or as a floor but inside or under</p><p></p><p>would be something like dirt/snow/wool/clay and each </p><p></p><p>faction would fight for these items to take back to their</p><p></p><p>chests, once all the dirt/snow/wool/clay is gone, the faction</p><p></p><p>with most of that item wins.</p><p></p><p>*Ship battle, two ships, two factions, each faction at the </p><p></p><p>start puts for example, 20 or 30 of their own diamonds in</p><p></p><p>a chest below the deck of their faction ship, each faction's</p><p></p><p>goal would be to get the diamonds of the other faction as </p><p></p><p>well as killing the faction to win the game, idea being you </p><p></p><p>risk your items but can double what you had if you win.</p><p></p><p>*Arena, 4 players that volunteer to fight in the arena</p><p></p><p>as a team against, mobs and admins.</p><p></p><p>the 4 players would get to choose armour and weapons</p><p></p><p>but a predesign set such as stone sword with iron helmet </p><p></p><p>only or one piece of fire and a wooden sword.</p><p></p><p></p><p></p><p>Inns/Taverns:</p><p></p><p></p><p></p><p>Inns and Taverns being a place to get a cheap mildly useful food</p><p></p><p>and rest, rest being restoring your health to full for a price.</p><p></p><p>You would have these in towns and cities and could have them</p><p></p><p>at outposts, as well as in the wilderness, random taverns to stay </p><p></p><p>in for safety.</p><p></p><p></p><p></p><p>Guilds: </p><p></p><p>*Guilds bases, places in admin made towns that you could </p><p></p><p>have meetings, secure chests.</p><p></p><p>*Guild raids, faction/guilds would go somewhere made </p><p></p><p>by admins that would be a raid/instance thing but for</p><p></p><p>a guild so like more mobs, harder puzzles and such.</p><p></p><p></p><p></p><p>Shops:</p><p></p><p>*NPC controlled, </p><p></p><p>* Player shops that use NPCs.</p><p></p><p></p><p></p><p>Spells: </p><p></p><p>*Healing, using spells would be a command and require </p><p></p><p>certain preset amount of mana.</p><p></p><p>Mana level would be something gotten from quests or </p><p></p><p>leveling up.</p><p></p><p></p><p></p><p>Quests: </p><p></p><p>*Chain quests</p><p></p><p>*Quests ideas..</p><p></p><p>-Kill a set amount of a type of mob.</p><p></p><p>-Kill 5 players from the opposite faction.</p><p></p><p>-Collect a set amount of a certain item.</p><p></p><p>-Win a certain arena battle.</p><p></p><p>-Go to [place] talk to [name].</p><p></p><p>-Find a certain [NPC] that is somewhere in the wilderness.</p><p></p><p>*Rewards could be...</p><p></p><p>-Stats.</p><p></p><p>-Coins.</p><p></p><p>-Power.</p><p></p><p>-Levels.</p><p></p><p>-Items.</p></blockquote><p></p>
[QUOTE="Valetino, post: 36400, member: 2097"] I thought I would make this to try and make it easier for people to understand why a role play server would be a good idea, plus to give help on what to have on a role play server if one was made. Of course millions of other things than what I am listing should be added and no doubt would be added, but these are some of the things I can think of that would be good. Good things about a role play server are that you normally get more serious players on there, less griefing, less aggro in general, role players tend to be more mature, more helpful and kind, plus will want to interact with the community a lot more than PvPers or pure builders. People who go to role play servers that are done well do the advertising for you as they will want their friends to join in the fun. There are loads and loads of role players just waiting to find a server that suits them, hopefully this server would be it. The theme I am more thinking of is medieval/fantasy rather than modern or sci fi. Bank: A building inside cities that were made by admins, these would be well banks, you would have NPCs in there that would require you to be in range of them or pointing at them while do like /bank 20 coins, this would add to the element of role play as you have to go to a city for this, not just kill someone or something and get some coins and bank them every time. Cities: Role play servers needs cities that are made by admins. They would have all sorts of shops and services in them. Ranging from black smiths, inns to quests and banks. These cities would need to be made to be very grand, detailed and in general better than player made cities. Factions: This is a big thing to add that requires a lot of effort but you could have factions that are like Kingdom of A and Kingdom of B where these factions always fight each other, but still having sub factions that would be guilds. This would add a reason to be close to your home Kingdom staying in the city walls or at a outpost, also would add role play element of like being at war, or again more effort and be actively changing the story line of the server, such as Kingdom A being allied with Kingdom B then later have lore that would explain why Kingdom B back stabs, or just goes against Kingdom A. You could have one Kingdom being good and the other being bad, choosing either one gave you a certain perk to your character, such as heal yourself more or better at mining, more money when looting, a special attack. Arena: *Last man standing, Minimum of 2 factions or players in a arena, aim to kill each other until one player/faction is left, last player/faction left wins. *Capture the flag, two factions fighting each other, with a chest in the middle in of the arena with a certain item, that each team has to capture and put in their chest to win. *Two factions on either side of the arena, each faction has their own chest at their side of the arena, in the middle of the arena would have like diamond ore blocks or gold in the shape of a box or as a floor but inside or under would be something like dirt/snow/wool/clay and each faction would fight for these items to take back to their chests, once all the dirt/snow/wool/clay is gone, the faction with most of that item wins. *Ship battle, two ships, two factions, each faction at the start puts for example, 20 or 30 of their own diamonds in a chest below the deck of their faction ship, each faction's goal would be to get the diamonds of the other faction as well as killing the faction to win the game, idea being you risk your items but can double what you had if you win. *Arena, 4 players that volunteer to fight in the arena as a team against, mobs and admins. the 4 players would get to choose armour and weapons but a predesign set such as stone sword with iron helmet only or one piece of fire and a wooden sword. Inns/Taverns: Inns and Taverns being a place to get a cheap mildly useful food and rest, rest being restoring your health to full for a price. You would have these in towns and cities and could have them at outposts, as well as in the wilderness, random taverns to stay in for safety. Guilds: *Guilds bases, places in admin made towns that you could have meetings, secure chests. *Guild raids, faction/guilds would go somewhere made by admins that would be a raid/instance thing but for a guild so like more mobs, harder puzzles and such. Shops: *NPC controlled, * Player shops that use NPCs. Spells: *Healing, using spells would be a command and require certain preset amount of mana. Mana level would be something gotten from quests or leveling up. Quests: *Chain quests *Quests ideas.. -Kill a set amount of a type of mob. -Kill 5 players from the opposite faction. -Collect a set amount of a certain item. -Win a certain arena battle. -Go to [place] talk to [name]. -Find a certain [NPC] that is somewhere in the wilderness. *Rewards could be... -Stats. -Coins. -Power. -Levels. -Items. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Games
Minecraft
Aggression PvP
Support and Suggestions
Role Play Server.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top