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Minecraft
Aggression PvP
Reasons why siege is a very bad idea.
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<blockquote data-quote="Laithes" data-source="post: 17719" data-attributes="member: 1848"><p>I agree with Val on that one, although it was already solved. How about instead of using money, it uses one point from your power level? Not going to affect small factions that much, but if large factions are going to spawn, /f homing, resupplying /spawning, and consitently doing that, it'll beat the shit outta their power. Makes it so that faction leaders have to really decide if they want to go for an assault, or to give up after one or two tries. Otherwise you'll be leaking power like a sieve, and you become vulnerable. Also helps small factions, so that they're not getting assaulted by waves of enemies.</p><p></p><p></p><p></p><p>Secondly, if we're not doing siege, I'd like to see something similar replace it. Something that makes actual base claim-age possible in some form. Make it difficult as possible, but not as impossible as the current system. I mean, currently the only way I see you getting into an enemy base is if you sneak your way in, or enemy them after they let you in. And that doesn't feel right, that's not fair honest fighting. I mean unless 1.8 releases something that helps PvP, I doubt I'll retain much interest in doing anything but administrative or building tasks on Aggression. And that's not what I come on a clan-based PvP server to do.</p></blockquote><p></p>
[QUOTE="Laithes, post: 17719, member: 1848"] I agree with Val on that one, although it was already solved. How about instead of using money, it uses one point from your power level? Not going to affect small factions that much, but if large factions are going to spawn, /f homing, resupplying /spawning, and consitently doing that, it'll beat the shit outta their power. Makes it so that faction leaders have to really decide if they want to go for an assault, or to give up after one or two tries. Otherwise you'll be leaking power like a sieve, and you become vulnerable. Also helps small factions, so that they're not getting assaulted by waves of enemies. Secondly, if we're not doing siege, I'd like to see something similar replace it. Something that makes actual base claim-age possible in some form. Make it difficult as possible, but not as impossible as the current system. I mean, currently the only way I see you getting into an enemy base is if you sneak your way in, or enemy them after they let you in. And that doesn't feel right, that's not fair honest fighting. I mean unless 1.8 releases something that helps PvP, I doubt I'll retain much interest in doing anything but administrative or building tasks on Aggression. And that's not what I come on a clan-based PvP server to do. [/QUOTE]
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Reasons why siege is a very bad idea.
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