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Minecraft
Aggression PvP
Potions
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<blockquote data-quote="Wren" data-source="post: 24738" data-attributes="member: 23"><p>1) Having to fight someone with a higher chance of bleed, counter or parry is more disheartening than challenging. It's not funsies.</p><p></p><p></p><p></p><p>2) I fail to see how this is a good point to make when the server is all about PvP. Who wants to grind to stay competitive? 'I wish I could raid with you guys but I'm grinding. Besides, they have high sword skills anyway so I'll be at even more of a disadvantage.' <-(When raiding they have 10% damage reduction anyway, no problem with this though.)</p><p></p><p> </p><p></p><p>3) Reducing the skill gap and letting bad players kill good players isn't really a good thing, and it doesn't even do that. It gives any player that grinds combat skills an advantage over someone that doesn't. Also, what about a new bad player? He's bad and also has MCMMO stacked against him.</p><p></p><p> </p><p></p><p>4) Cool story bro</p></blockquote><p></p>
[QUOTE="Wren, post: 24738, member: 23"] 1) Having to fight someone with a higher chance of bleed, counter or parry is more disheartening than challenging. It's not funsies. 2) I fail to see how this is a good point to make when the server is all about PvP. Who wants to grind to stay competitive? 'I wish I could raid with you guys but I'm grinding. Besides, they have high sword skills anyway so I'll be at even more of a disadvantage.' <-(When raiding they have 10% damage reduction anyway, no problem with this though.) 3) Reducing the skill gap and letting bad players kill good players isn't really a good thing, and it doesn't even do that. It gives any player that grinds combat skills an advantage over someone that doesn't. Also, what about a new bad player? He's bad and also has MCMMO stacked against him. 4) Cool story bro [/QUOTE]
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