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Minecraft
Aggression PvP
Event Token
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<blockquote data-quote="Rokku_Ryu" data-source="post: 15305" data-attributes="member: 2191"><p>As long as there is a very easy way to track the tokens (A Fourm post that is updated with edits should do it) then it sounds like a rewarding system</p><p></p><p></p><p></p><p>I just hope the events are run better then the one that bombed yesterday (8/1/11)</p><p></p><p>It was poorly timed (It was said to be at 7 EST, and then randomly moved to 6:30 EST),</p><p></p><p>the players competing were undefined (It was said the 8 man bracket toruny was full, and then one of my Faction mates was pulled in last second, when they didn't even know how to fight)</p><p></p><p>The zone in which people were fighting was flawed (Parts of it were wilderness (that players then claimed) and even some safe zones, but the worst was the viewing area was war zone as well, with people killing the spectators)</p><p></p><p></p><p></p><p>All i'm saying, is that there needs to be more control over these things.</p></blockquote><p></p>
[QUOTE="Rokku_Ryu, post: 15305, member: 2191"] As long as there is a very easy way to track the tokens (A Fourm post that is updated with edits should do it) then it sounds like a rewarding system I just hope the events are run better then the one that bombed yesterday (8/1/11) It was poorly timed (It was said to be at 7 EST, and then randomly moved to 6:30 EST), the players competing were undefined (It was said the 8 man bracket toruny was full, and then one of my Faction mates was pulled in last second, when they didn't even know how to fight) The zone in which people were fighting was flawed (Parts of it were wilderness (that players then claimed) and even some safe zones, but the worst was the viewing area was war zone as well, with people killing the spectators) All i'm saying, is that there needs to be more control over these things. [/QUOTE]
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