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[Discussion/Suggestion] Map Limit - Lloydies
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<blockquote data-quote="Lloydies" data-source="post: 13820" data-attributes="member: 2103"><p>First of all, I would like to say that I have been really busy developing an app for android phones and thus my overall play-time has massively decreased, however, when the application is published and available I will be back to my old routine of spanking RMM and so forth.</p><p></p><p></p><p></p><p></p><p></p><p>My idea: A map limit.</p><p></p><p></p><p></p><p>I am currently frustrated with the distance people will go to hide their base from other players, having an unlimited map allows people to go 15,000 by 15,000 blocks outwards and never be seen, this completely removes the elements of raiding which makes a server what it is.</p><p></p><p></p><p></p><p>My proposal? Simple, a 3000 by 3000 land mass limit, which only allows you to go 3000blocks in any direction from spawn, I believe this to be an improvement on the current situation as 3000 blocks is still quite easy to hide from people, however... it is not impossible to find, as eventually you will be found by some sort of scouting party.</p><p></p><p></p><p></p><p>This not only promotes PvP, it promotes raiding, stealing, better base building and so forth, and in my honest opinion it should be lowered to somewhere within the reigon of 2500 by 2500.</p><p></p><p></p><p></p><p>I am not unaware that people have already built outside of the 3000 by 3000 area, and this issue could be combated by people showing admins what they had outside of the area, showing them the buildings they had and helping re-construct with block editor, and giving all the items they had in the chest to the last block. (Admittedly this could be tedious but still worth the effort).</p><p></p><p></p><p></p><p>[below is not 100% accurate, but only to my understanding of minecraft physics]</p><p></p><p>This will also help server lag out, because when people travel outwards the server has to generate more chunks, and in turn raises the server memory to the point where it is wasted purely on the fact people are just visiting there just to pick up armor.</p><p></p><p> </p><p></p><p>Before admin's drop a TL;DR on my ass, I would like to make a quick summary for what I believe would remedy what seems to be a problem, (The lack of PvP that is), and create a better server for everyone.</p><p></p><p></p><p></p><p>Summary:</p><p></p><p></p><p></p><p>Problem: People having base's as far out as 10,000.</p><p></p><p>Solution 1: Make the map have a limit (don't delete the land mass, just put a bedrock wall around a 10,000 perimeter.</p><p></p><p>Solution 2: Make the land 2500 and above land un-claimable by factions (and therefore can't teleport to a protected base there)</p><p></p><p> </p><p></p><p>Please don't try to poke holes in the logic, and use common sense before you decide to post. This however does not mean you can't constructively criticize the idea, I want to hear possible improvements to idea, not just "Lol fuknig wurst ideuh evar, phagget!11"</p></blockquote><p></p>
[QUOTE="Lloydies, post: 13820, member: 2103"] First of all, I would like to say that I have been really busy developing an app for android phones and thus my overall play-time has massively decreased, however, when the application is published and available I will be back to my old routine of spanking RMM and so forth. My idea: A map limit. I am currently frustrated with the distance people will go to hide their base from other players, having an unlimited map allows people to go 15,000 by 15,000 blocks outwards and never be seen, this completely removes the elements of raiding which makes a server what it is. My proposal? Simple, a 3000 by 3000 land mass limit, which only allows you to go 3000blocks in any direction from spawn, I believe this to be an improvement on the current situation as 3000 blocks is still quite easy to hide from people, however... it is not impossible to find, as eventually you will be found by some sort of scouting party. This not only promotes PvP, it promotes raiding, stealing, better base building and so forth, and in my honest opinion it should be lowered to somewhere within the reigon of 2500 by 2500. I am not unaware that people have already built outside of the 3000 by 3000 area, and this issue could be combated by people showing admins what they had outside of the area, showing them the buildings they had and helping re-construct with block editor, and giving all the items they had in the chest to the last block. (Admittedly this could be tedious but still worth the effort). [below is not 100% accurate, but only to my understanding of minecraft physics] This will also help server lag out, because when people travel outwards the server has to generate more chunks, and in turn raises the server memory to the point where it is wasted purely on the fact people are just visiting there just to pick up armor. Before admin's drop a TL;DR on my ass, I would like to make a quick summary for what I believe would remedy what seems to be a problem, (The lack of PvP that is), and create a better server for everyone. Summary: Problem: People having base's as far out as 10,000. Solution 1: Make the map have a limit (don't delete the land mass, just put a bedrock wall around a 10,000 perimeter. Solution 2: Make the land 2500 and above land un-claimable by factions (and therefore can't teleport to a protected base there) Please don't try to poke holes in the logic, and use common sense before you decide to post. This however does not mean you can't constructively criticize the idea, I want to hear possible improvements to idea, not just "Lol fuknig wurst ideuh evar, phagget!11" [/QUOTE]
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[Discussion/Suggestion] Map Limit - Lloydies
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