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Minecraft
Aggression PvP
Aggression V2.0 [Suggestion]
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<blockquote data-quote="Sea" data-source="post: 20724" data-attributes="member: 31"><p>Well let me intoduce a simple equation, sword/armor/hunger/players fighting/lag</p><p></p><p>What made PvP so easy was that there was an abundant amount of sword and food. People would have chest dedicaded to diamond swords. This made a loose seem like a simple iron sword. If we add a starter kit (upon joining) of an iron sword,leather armor, and some food it will give them a small taste of PvP along with putting a mass amounts of iron swords into the economy and making them disposable with no major loss. We should also add a bounty plugin, upon dearth of a player the killer would get the bounty that people place on them. We should also add mcmmo and cap the combat skills at 250 and the rest at 500, and remove acrobatics to ensure no fall damage is detected. </p><p></p><p></p><p></p><p></p><p></p><p>Note: Was typed on Ipod touch, disregard the mistakes.</p></blockquote><p></p>
[QUOTE="Sea, post: 20724, member: 31"] Well let me intoduce a simple equation, sword/armor/hunger/players fighting/lag What made PvP so easy was that there was an abundant amount of sword and food. People would have chest dedicaded to diamond swords. This made a loose seem like a simple iron sword. If we add a starter kit (upon joining) of an iron sword,leather armor, and some food it will give them a small taste of PvP along with putting a mass amounts of iron swords into the economy and making them disposable with no major loss. We should also add a bounty plugin, upon dearth of a player the killer would get the bounty that people place on them. We should also add mcmmo and cap the combat skills at 250 and the rest at 500, and remove acrobatics to ensure no fall damage is detected. Note: Was typed on Ipod touch, disregard the mistakes. [/QUOTE]
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Aggression PvP
Aggression V2.0 [Suggestion]
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