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Minecraft
Aggression PvP
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Aggression v1.1 Ideas
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<blockquote data-quote="Dannie" data-source="post: 14200" data-attributes="member: 2093"><p>Well it wont change how you fight, it will change where you fight <img src="data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2064%2064%22%3E%3Ctext%20x%3D%2250%25%22%20y%3D%2250%25%22%20text-anchor%3D%22middle%22%20dominant-baseline%3D%22central%22%20font-size%3D%2254%22%3E%F0%9F%98%9B%3C%2Ftext%3E%3C%2Fsvg%3E" class="smilie smilie--emoji" loading="lazy" width="22" height="22" alt=":p" title="Stick Out Tongue :p" data-smilie="7"data-shortname=":p" /> I don't like people spawn camping, and i'd like to encourage bigger factions with bigger fortresses on the map, even if that means they're 5000 different on a axis. The Dynmap may be able to give a cave view as well, i'll look into it.</p><p></p><p></p><p></p><p></p><p></p><p>See above</p><p></p><p></p><p></p><p></p><p></p><p>It's possible we set some limit to the map then. A large limit, but limited nevertheless.</p><p></p><p></p><p></p><p></p><p></p><p>Potentially we could make another map on the test server while Aggression is played and completely roll back everything. Having said that not everyone will welcome this..</p><p></p><p></p><p></p><p></p><p></p><p>Some people have built in Skylands as of last night which is something that will need to be tackled before we implement it. And I know certain people use it, all you have to do is go there to see people have branched out quite far there.</p><p></p><p></p><p></p><p></p><p></p><p>The intention of this is to make people walk from there base to the shops, the battlegrounds, enemies bases. Once you've seen them moving from a general direction you'll be able to locate using Dynmap where they are. The /spawn command is more likely to take you to the nearest graveyard (which will be located at each station at every '(value here)' on the axis.</p></blockquote><p></p>
[QUOTE="Dannie, post: 14200, member: 2093"] Well it wont change how you fight, it will change where you fight :p I don't like people spawn camping, and i'd like to encourage bigger factions with bigger fortresses on the map, even if that means they're 5000 different on a axis. The Dynmap may be able to give a cave view as well, i'll look into it. See above It's possible we set some limit to the map then. A large limit, but limited nevertheless. Potentially we could make another map on the test server while Aggression is played and completely roll back everything. Having said that not everyone will welcome this.. Some people have built in Skylands as of last night which is something that will need to be tackled before we implement it. And I know certain people use it, all you have to do is go there to see people have branched out quite far there. The intention of this is to make people walk from there base to the shops, the battlegrounds, enemies bases. Once you've seen them moving from a general direction you'll be able to locate using Dynmap where they are. The /spawn command is more likely to take you to the nearest graveyard (which will be located at each station at every '(value here)' on the axis. [/QUOTE]
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