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Minecraft
Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="Cub_Nake" data-source="post: 16965" data-attributes="member: 32"><p>How can we increase player willingness to pvp?</p><p></p><p></p><p></p><p>Events</p><p></p><p></p><p></p><p>What if there were special prizes for events, like the reduction of the losing faction's power to the minimum if two factions have a mock arena war. (attack, defend, equal arena pvp)</p><p></p><p>Have some kind of optional risk/reward system where two sides can set the conditions or have pre-set wins/losses.</p><p></p><p></p><p></p><p>Ability to raid</p><p></p><p></p><p></p><p>Always have raiding gear available (Shops always open near pvp areas)</p><p></p><p></p><p></p><p>Force people out of spawn after a set amount of time. (Have them teleported to random coordinates in the wilderness or force them into a minecart)</p></blockquote><p></p>
[QUOTE="Cub_Nake, post: 16965, member: 32"] How can we increase player willingness to pvp? Events What if there were special prizes for events, like the reduction of the losing faction's power to the minimum if two factions have a mock arena war. (attack, defend, equal arena pvp) Have some kind of optional risk/reward system where two sides can set the conditions or have pre-set wins/losses. Ability to raid Always have raiding gear available (Shops always open near pvp areas) Force people out of spawn after a set amount of time. (Have them teleported to random coordinates in the wilderness or force them into a minecart) [/QUOTE]
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Aggression PvP
Aggression 1.1 Development Notes
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