SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
Games
Minecraft
Aggression PvP
Aggression 1.1 Development Notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ariachred" data-source="post: 16962" data-attributes="member: 2167"><p>You spelled awarded wrong.</p><p></p><p>Also, I dont see how this encourages raiding, and not much of PvP. Three lives to go and die, people will simply fight for two of them and then maintain a buffer? When you break into some ones base and kill them it will lower their power below the maximum they can add? I think that will make the system even more against PvP as well as new players, because after you know some one wont steal or grief, you have to make sure they are skilled. I believe it will also make people more liable to hide where enemies cant kill them in fear of an enemy being able to enter through the path they are exiting and spawn camp two members, which will let them drop the power seventy.</p><p></p><p></p><p></p><p>Also, arena PvP isnt factions PvP... that doesnt really encourage raiding as long as people can fight and get prizes by going to an arena while just mining and hiding in their base. I think that also would lower encouragement to raid and fight in the wilderness as well as bases.</p></blockquote><p></p>
[QUOTE="ariachred, post: 16962, member: 2167"] You spelled awarded wrong. Also, I dont see how this encourages raiding, and not much of PvP. Three lives to go and die, people will simply fight for two of them and then maintain a buffer? When you break into some ones base and kill them it will lower their power below the maximum they can add? I think that will make the system even more against PvP as well as new players, because after you know some one wont steal or grief, you have to make sure they are skilled. I believe it will also make people more liable to hide where enemies cant kill them in fear of an enemy being able to enter through the path they are exiting and spawn camp two members, which will let them drop the power seventy. Also, arena PvP isnt factions PvP... that doesnt really encourage raiding as long as people can fight and get prizes by going to an arena while just mining and hiding in their base. I think that also would lower encouragement to raid and fight in the wilderness as well as bases. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Games
Minecraft
Aggression PvP
Aggression 1.1 Development Notes
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top