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Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="Dannie" data-source="post: 16948" data-attributes="member: 2093"><p>@<a href="http://aggression.bowlofnoodles.net/members/tanjaroxursox.76/" target="_blank">Tanjaroxursox</a></p><p></p><p>You don't regenerate power when your offline but that's the only factor possible to bring into it really.</p><p></p><p></p><p></p><p>For everyone;</p><p></p><p>I was thinking, no matter how much you increase the Power they are most likely to play it safe sometime along the line anyway. For example, lets take Tanja's submission. If a player dies 3 times that play is on 0 power and now he can just as easily play it safe until he is fully regenerated. From my point of view your saying ' Put siege back in, we can't raid ' and when I suggest an alternative you say ' No that's too hardcore '. What you guys have suggested is practically the same as what we have at the moment.</p><p></p><p></p><p></p><p>Let's take Ariachred's idea and see what you think.</p><p></p><p></p><p></p><p>Max Power: 12</p><p></p><p>Minimum Power: -10</p><p></p><p>Power lost on Death: 6</p><p></p><p>Power Regen per Minute: 0.4</p><p></p><p>Cannot Leave Faction On Negative Power: True</p><p></p><p></p><p></p><p>I'd probably tweek that for slightly more 'user friendly' numbers to;</p><p></p><p>Max Power: 10</p><p></p><p>Power lost on Death: 5</p><p></p><p>Power Regen per Minute: 0.4</p><p></p><p>Cannot Leave Faction On Negative Power: True</p><p></p><p></p><p></p><p>One thing you have to remember is that 'Max Power:10' is equal to 10x16x16 blocks = 2560blocks protection.</p><p></p><p>What I would like to suggest is that 'Max Power:5' may be better; 5x16x16 blocks = 12900blocks protection. Still more than enough.</p></blockquote><p></p>
[QUOTE="Dannie, post: 16948, member: 2093"] @[URL='http://aggression.bowlofnoodles.net/members/tanjaroxursox.76/']Tanjaroxursox[/URL] You don't regenerate power when your offline but that's the only factor possible to bring into it really. For everyone; I was thinking, no matter how much you increase the Power they are most likely to play it safe sometime along the line anyway. For example, lets take Tanja's submission. If a player dies 3 times that play is on 0 power and now he can just as easily play it safe until he is fully regenerated. From my point of view your saying ' Put siege back in, we can't raid ' and when I suggest an alternative you say ' No that's too hardcore '. What you guys have suggested is practically the same as what we have at the moment. Let's take Ariachred's idea and see what you think. Max Power: 12 Minimum Power: -10 Power lost on Death: 6 Power Regen per Minute: 0.4 Cannot Leave Faction On Negative Power: True I'd probably tweek that for slightly more 'user friendly' numbers to; Max Power: 10 Power lost on Death: 5 Power Regen per Minute: 0.4 Cannot Leave Faction On Negative Power: True One thing you have to remember is that 'Max Power:10' is equal to 10x16x16 blocks = 2560blocks protection. What I would like to suggest is that 'Max Power:5' may be better; 5x16x16 blocks = 12900blocks protection. Still more than enough. [/QUOTE]
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Aggression 1.1 Development Notes
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