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Minecraft
Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="Dannie" data-source="post: 16932" data-attributes="member: 2093"><p>@<a href="http://aggression.bowlofnoodles.net/members/ariachred.94/" target="_blank">ariachred</a></p><p></p><p>Although I deeply respect your points about the blocking of mob spawners I do feel that there is the exact same threat is applied if a faction which has been farming for a month before new players join have a huge advantage. You have to remember that it's not just Faction creation / land and Ranks you can buy with money but it's weaponry and armour as well. A large amount of player income will be generated (if goes to plan) in the nether. You will not be able to teleport from the nether using commands, transfer money etc. Also the nether will most likely be scaled down from the above world at say 4:1. It's impossible for anyone at this point to speculate and say it's hard for new members to create a faction as we haven't set a price on monsters yet. If we happen to get 20 people in the nether at a time then at points PvP will occur and new players may feel 'cheated' but then again I'm not stopping them from completely bypassing the 'farming mobs' method. For example Global Shops will price diamond higher and therefore it may be perfectly viable for a player to go mining and trade. In fact if you prefer us to leave global shops out of the equation completely we may be open to that. Additionally I want to remove the automated farming once and for all because it's BORING!</p><p></p><p>Hope I helped clear that up?</p><p></p><p>- Dannie</p></blockquote><p></p>
[QUOTE="Dannie, post: 16932, member: 2093"] @[URL='http://aggression.bowlofnoodles.net/members/ariachred.94/']ariachred[/URL] Although I deeply respect your points about the blocking of mob spawners I do feel that there is the exact same threat is applied if a faction which has been farming for a month before new players join have a huge advantage. You have to remember that it's not just Faction creation / land and Ranks you can buy with money but it's weaponry and armour as well. A large amount of player income will be generated (if goes to plan) in the nether. You will not be able to teleport from the nether using commands, transfer money etc. Also the nether will most likely be scaled down from the above world at say 4:1. It's impossible for anyone at this point to speculate and say it's hard for new members to create a faction as we haven't set a price on monsters yet. If we happen to get 20 people in the nether at a time then at points PvP will occur and new players may feel 'cheated' but then again I'm not stopping them from completely bypassing the 'farming mobs' method. For example Global Shops will price diamond higher and therefore it may be perfectly viable for a player to go mining and trade. In fact if you prefer us to leave global shops out of the equation completely we may be open to that. Additionally I want to remove the automated farming once and for all because it's BORING! Hope I helped clear that up? - Dannie [/QUOTE]
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Aggression 1.1 Development Notes
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