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Minecraft
Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="M1_Mercenary" data-source="post: 16843" data-attributes="member: 20"><p>I am not sure on what the piston limit is. Aggression is on a pretty beefy server, but the way the server code works a lot of the resources available aren't used properly (especially CPU)</p><p></p><p></p><p></p><p>But Pistons are currently like how dispensers used to be for a server. and I would guess for pistons it would have to be a server wide limit, that may be hard to manage with different factions (to keep one from using the entire limit) so maybe a hard limit of how many pistons a faction can use, or an Admin inspection of every circuit used that contains them (and possibly a license to pay for?)</p><p></p><p></p><p></p><p>Also I think a Piston becomes worse depending on the clock its on.</p><p></p><p></p><p></p><p>Edit: I STRONGLY suggest something to autokick/ban spammers.</p></blockquote><p></p>
[QUOTE="M1_Mercenary, post: 16843, member: 20"] I am not sure on what the piston limit is. Aggression is on a pretty beefy server, but the way the server code works a lot of the resources available aren't used properly (especially CPU) But Pistons are currently like how dispensers used to be for a server. and I would guess for pistons it would have to be a server wide limit, that may be hard to manage with different factions (to keep one from using the entire limit) so maybe a hard limit of how many pistons a faction can use, or an Admin inspection of every circuit used that contains them (and possibly a license to pay for?) Also I think a Piston becomes worse depending on the clock its on. Edit: I STRONGLY suggest something to autokick/ban spammers. [/QUOTE]
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Aggression 1.1 Development Notes
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