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Minecraft
Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="Dannie" data-source="post: 16819" data-attributes="member: 2093"><p>Not sure if you guys can see the duplication in the main post, no idea how that's occurring.</p><p></p><p>Update -</p><p></p><p>Removed cost of /f home</p><p></p><p>Removed cost of /f sethome</p><p></p><p></p><p></p><p>I'm working on a better ranking system now (thanks Cub), although the majority of it will be coin based again. This is intended to reward those that play the server a lot and are dedicated. As well as injecting a money sink this will hopefully give you an aim on the server. I'll also be designing it so Mediators don't skip ranks and can therefore play along as normal. Thanks Tanj for the idea of allowing a rank create shops!</p><p></p><p>Additionally i'm still looking for ideas to tweak the 'Siege' idea, if you have any throw them at me, cheers.</p></blockquote><p></p>
[QUOTE="Dannie, post: 16819, member: 2093"] Not sure if you guys can see the duplication in the main post, no idea how that's occurring. Update - Removed cost of /f home Removed cost of /f sethome I'm working on a better ranking system now (thanks Cub), although the majority of it will be coin based again. This is intended to reward those that play the server a lot and are dedicated. As well as injecting a money sink this will hopefully give you an aim on the server. I'll also be designing it so Mediators don't skip ranks and can therefore play along as normal. Thanks Tanj for the idea of allowing a rank create shops! Additionally i'm still looking for ideas to tweak the 'Siege' idea, if you have any throw them at me, cheers. [/QUOTE]
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Aggression 1.1 Development Notes
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