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Minecraft
Aggression PvP
Aggression 1.1 Development Notes
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<blockquote data-quote="Laithes" data-source="post: 16812" data-attributes="member: 1848"><p>I've never gotten or lost more than 50 or so coins from an enemy, people aren't retarded enough to fight with money on them. 95% of money loss has to be from mobs and environment damage. So the money's just being lost to everyone. And if you have to allow access to your base, what's the point of building a base? And it's just going to get camped to shit, even if you can't put traps on it, who would ignore the one major soft-spot of their defenses? So you've still got a camp-off either way. Now, seeing as you ignored, or didn't address the fact that I suggested we have all doors open and remove build perms for "Raid hour" or whatever you want it to be, I'm re-posting it in hopes that it gets read.</p></blockquote><p></p>
[QUOTE="Laithes, post: 16812, member: 1848"] I've never gotten or lost more than 50 or so coins from an enemy, people aren't retarded enough to fight with money on them. 95% of money loss has to be from mobs and environment damage. So the money's just being lost to everyone. And if you have to allow access to your base, what's the point of building a base? And it's just going to get camped to shit, even if you can't put traps on it, who would ignore the one major soft-spot of their defenses? So you've still got a camp-off either way. Now, seeing as you ignored, or didn't address the fact that I suggested we have all doors open and remove build perms for "Raid hour" or whatever you want it to be, I'm re-posting it in hopes that it gets read. [/QUOTE]
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Aggression PvP
Aggression 1.1 Development Notes
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