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Hellblade 2 PC Requirements Revealed

With 18 days to go until Senua's Saga: Hellblade 2 releases on PC and Xbox, developer Ninja Theory has finally revealed the system requirements PC players need to get its next project running on their rigs.


In a post on X/Twitter, the official Ninja Theory account revealed the hardware needed for users to get Hellblade 2 running at various graphical presets. Regardless of the GPU and CPU in your rig, all PC players will need 16GB of RAM and to free up 70GB of space on their solid-state drive (SSD).

With pre-orders now available for Senua’s Saga: Hellblade II, today we’d like to share our PC system requirements to help you get the best experience come May 21st.

Pre-order or pre-install on Xbox https://t.co/DsMZsuY5VW Wishlist or pre-purchase on Steam https://t.co/3D2IpXZOHf pic.twitter.com/4JJzrl9m5W

— Ninja Theory (@NinjaTheory) May 3, 2024

To run the game at the minimum graphical preset (low 1080p resolution), players will need either an Intel i5-8400 or an AMD Ryzen 5 2600 as their CPU with an Nvidia GeForce GTX 1070, AMD Radeon RX 5700, or an Intel Arc A580 as their graphics card. In contrast, to run the game at the "Very High" graphical preset (High 4K resolution), you will need an Intel i5-12600K or an AMD Ryzen 7 5700X as your CPU and an Nvidia GeForce RTX 4080 or an AMD Radeon RX 7900 XTX GPU.


Interestingly, Ninja Theory did not disclose the framerate players should expect. The developer suffered some critizism after it was revealed that both the Xbox Series X and S versions of Hellblade 2 are locked at 30 frames per second (FPS). In an interview with GamePro last month, Hellblade 2's VFX director stated the decision to lock the console version at 30FPS was made to make the game feel more "cinematic."

For more, check out IGN's Hellblade 2 preview, in which we say the game is "shaping up to be another riveting, haunting, and uncompromisingly immersive nightmare of both Senua's and Ninja Theory's creation." Also, read our piece on how Ninja Theory is leveraging tech like Unreal Engine 5 and MetaHuman animator to take immersion to the next level.


Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

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