What's new

Monday, 11th July 2011

Dannie

Level 29
Jul 3, 2011
358
1
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12,097
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Changed:

  • VIP tiers have been implemented with their bonuses. Read more here.
  • Spawn Area has been cleared up slightly to help PvP combat.
  • In addition some faction areas have been replaced with 'Warzones' to prevent people claiming.
  • Various additional plugins have been added to help provide fresh bonuses for the VIP tiers.
  • Noodle changed the Admin rank colour, for lols.
  • Fixed all shops.
  • Added a new tool shop at the Skylands.

Progressing:



  • Testing will commence on the Combat-logging prevention plugin.
  • The radius of the spawn no-build zone will continue to expand.
  • Working closely with Lihad, (Developer of Inception) he has promised me a bug free version within 24 hours.
  • Shops will be fixed shortly.

Discussing:



  • We have recently seen many concerned players expressing their hate for combat teleporters. After us all reading your thread on the matter we've came to the conclusion that a solution would be to add a 10-15second warmup time on the /spawn command as well as a 10-15minute cooldown time. We'd like to see your opinions below.
 

Cub_Nake

Level 46
Sep 29, 2010
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I like the long cast time as it stops people from immediately leaving and the long cool down means people will have to survive longer before being allowed to re-fuel at the shops.
 

Dannie

Level 29
Jul 3, 2011
358
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Yes this is pretty much the aim of it. Also with a long Cooldown timer we hope to achieve stopping people from building to far away from the spawn area. Adding a 'Set home' command for donors seems unlikely also.
 

Lloydies

Level 10
Jul 8, 2011
59
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Seriously, 10 minuites CD AND 15 seconds spawning time, seems totally useless imo, lower the spawn to 5 and increase timer to 20, 10 minutes is a long time if you fall out/run out. where as 20 seconds gives people enough time to stop them and jump in.
 
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