Across my roughly three hours of time spent hands-on with Forspoken, I arrived in a fantastical new world, battled a dragon, and took part in a prison break. This all sounds like it should be very exciting, but in truth, so far Forspoken feels like a game getting in its own way. The latest action RPG from Square Enix definitely does display some potential thanks to a promising combat system that could become excitingly nuanced over time, but its opening sections sadly often feel uninspired.
I was able to play through chapters two, three, and five, which allowed me to gain a pretty good grasp of Forspoken’s rhythm. The open world of Athia is littered with things to do including side missions, dungeons, and battles aplenty, its variety...