I’ve been patrolling the skies and shooting down hostile aircraft in flight sims since the 1980s, all the way back to blazing away at single green pixels in the original Sublogic Flight Simulator for Apple II. Since then, I’ve whipped the Kilrathi aboard the Tiger Claw, crushed the Rebellion in TIE Fighter, gunned down the Red Baron in, well, The Red Baron, and buzzed my own apartment in Microsoft Flight Simulator. So I was pretty tickled by the opportunity to spend several hours with G-Rebels, an in-development game that combines several things I dearly love: aviation, Blade Runner, and open-ended approaches to gameplay. This amalgam of design influences produces something that is curious, ambitious, and dripping with potential, but...