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RoK: Server updated to Alpha 13

Discussion in 'News' started by Admin, May 9, 2015.

  1. Admin

    Admin Level 46 Global Administrator

    Joined:
    Feb 16, 2011
    Messages:
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    Likes Received:
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    Credit:
    ₹5,833.6
    Features:

    - Added small Falling Leaf particles when chopping trees

    Changes:

    - Player skin is about 50% brighter (now more similar to Alpha 11)
    - Ambient light from ground more dynamic
    - Bloom effect a bit more common
    - Some specular highlights will have bloom now
    - Night made a bit darker

    Bug Fixes:

    - Potential fixes for inventory items disappearing or swapping.
    - The item cache can now be saved after a player disconnects.
    - Items inserted into an occupied cache slot will now take the next available slot.
    - Items De-serialized with a cache hit as the wrong type or quantity will be reconstructed.
    - Removed underwater air pocket in lake
    - Fixed a bug that would spam "Server is restarting..." if a server fails to shut down.
    - Potential fix for players getting launched by trees
    - Ballista retains it's last aim direction when you begin aiming
    - Ground Torches and Low Quality Tables fixed to have batch size of 1
    - Fixed interact range on Ancient Crown Pedestal
    - Swamp Ambient sounds should stop playing sooner after leaving the biome
    - Wind sounds shouldn't cut off as harshly
    - Chickens killed in distant pages won't become giants
    - Dejembe Drum can no longer be placed on walls/ceilings fixing an exploit
    - Fixed a bug that would not allow player specific formats for name, chat or guild.
    - Fixed dropped item sacks that wouldn't remove themselves after 10 minutes. All dropped item sacks should now remove after 10 minutes.

    Design Changes:

    - Ballista bolts now do 100 damage was 60.
    - Trebuchet stones now do 900 damage was 500. Scaling of damage and radius of damage has also been better balanced when firing multiple trebuchet stones.
    - Trebuchet explosion radius increases by up to 50% depending on ammunition quantity
     
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