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Assassin's Creed's Wild Meta Story Might Be Getting Even Stranger Soon
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<blockquote data-quote="Admin" data-source="post: 61027" data-attributes="member: 1"><p><em><strong>This article features mild spoilers for Assassin's Creed Mirage, though nothing players won't become aware of beyond the opening hours of the game.</strong></em></p><p></p><p></p><p>A dataminer has found what they claim is a cut post-credits scene in Assassin's Creed Mirage that sets up an even more complicated twist coming to the already convoluted Assassin's Creed meta story.</p><p></p><p>As reported by <a href="https://www.eurogamer.net/what-looks-like-a-cut-assassins-creed-mirage-post-credits-scene-points-to-a-huge-shift-in-the-series-story" target="_blank">Eurogamer</a>, YouTuber and dataminer <a href="https://www.youtube.com/watch?v=v6FtGStN_bI&ab_channel=Sliderv2" target="_blank">Sliderv2</a> uploaded a video of what they claim to be a cut tease for Assassin's Creed Hexe, <a href="https://www.ign.com/articles/assassins-creed-infinity-announced-with-two-new-games" target="_blank">the upcoming spooky-looking entry seemingly connected to witchcraft</a>.</p><p></p><p>Assassin's Creed Mirage, like most games in the franchise, features some minor connections to the meta story that links the historic events of each game to a vaguely connected modern-day plot.</p><p></p><p>The alleged post-credits scene hints at something completely different, however, as while Assassin's Creed has so far only explored these two eras, the past and the present, it teases stories taking place in the distant future.</p><p></p><p></p><p>A conversation takes place between two Animus Operators (the Animus being the machine that sends people's consciousness back in time), in which they refer to our 21st century as "ancient history".</p><p></p><p>Present day Assassin leader William Miles, who appears in a handful of games, is referenced by one of the voices as an Assassin mentor: "One of the last before the Great Shift." In response, the other said: "The Shift was 21st century. Ancient history."</p><p></p><p>What makes the cutscene even more complicated, and a little eerie, is that it shows Basim's eagle Enkidu flying from what appears to be Mirage's normal map into the desert to a technological tower of some kind, suggesting the game may not be set in the distant past after all.</p><p></p><p>You can read about <a href="https://www.ign.com/articles/assassins-creed-mirage-ending-explained" target="_blank">Assassin Creed's Mirage meta story and have its ending explained here</a>, and therefore how this cut plot twist might affect things, but we won't spoil that for everyone. Of course, as this scene was cut, it could mean Ubisoft decided against this plot point altogether and it won't feature in upcoming games at all.</p><p></p><p></p><p>Assassin's Creed appears to be going through a great shift of its own though. Upcoming entries like the aforementioned Hexe and feudal Japan-set Assassin's Creed Red will be sheltered under the Assassin's Creed Infinity umbrella, a new platform acting as the series' hub.</p><p></p><p>Details are still slim about all three of these projects, but <a href="https://www.ign.com/articles/ubisoft-employee-says-japanese-assassins-creed-game-arrives-in-2024" target="_blank">one employee listed the highly anticipated Red as a 2024 game</a>.</p><p></p><p>Assassin's Creed Mirage launched October 5 as a smaller-scale entry that returns players to the series' roots through slower-paced, <a href="https://www.ign.com/articles/assassins-creed-mirage-gameplay-trailer-prioritizes-stealth-in-return-to-franchise-roots" target="_blank">stealth-based gameplay</a>, veering away from the role-playing game foundations of <a href="https://www.ign.com/articles/2017/10/26/assassins-creed-origins-review" target="_blank">Origins</a>, <a href="https://www.ign.com/articles/2018/10/01/assassins-creed-odyssey-review" target="_blank">Odyssey</a>, and <a href="https://www.ign.com/articles/assassins-creed-valhalla-review" target="_blank">Valhalla</a>.</p><p></p><p><a href="https://www.ign.com/articles/assassins-creed-mirages-map-is-a-similar-size-to-unitys-paris" target="_blank">Its map isn't anywhere near the size of those of its predecessors for one</a>, and <a href="https://www.ign.com/articles/assassins-creed-mirage-takes-on-average-20-23-hours-to-complete" target="_blank">it only takes around 20 to 30 hours to complete</a> compared to the several dozens of hours of previous games.</p><p></p><p><a href="https://www.ign.com/articles/assassins-creed-mirage-review" target="_blank">In our 8/10 review</a>, IGN said: "Assassin’s Creed Mirage's back-to-basics approach is a successful first step in returning to the stealthy style that launched this series."</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/assassins-creeds-wild-meta-story-might-be-getting-even-stranger-soon" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 61027, member: 1"] [I][B]This article features mild spoilers for Assassin's Creed Mirage, though nothing players won't become aware of beyond the opening hours of the game.[/B][/I] A dataminer has found what they claim is a cut post-credits scene in Assassin's Creed Mirage that sets up an even more complicated twist coming to the already convoluted Assassin's Creed meta story. As reported by [URL='https://www.eurogamer.net/what-looks-like-a-cut-assassins-creed-mirage-post-credits-scene-points-to-a-huge-shift-in-the-series-story']Eurogamer[/URL], YouTuber and dataminer [URL='https://www.youtube.com/watch?v=v6FtGStN_bI&ab_channel=Sliderv2']Sliderv2[/URL] uploaded a video of what they claim to be a cut tease for Assassin's Creed Hexe, [URL='https://www.ign.com/articles/assassins-creed-infinity-announced-with-two-new-games']the upcoming spooky-looking entry seemingly connected to witchcraft[/URL]. Assassin's Creed Mirage, like most games in the franchise, features some minor connections to the meta story that links the historic events of each game to a vaguely connected modern-day plot. The alleged post-credits scene hints at something completely different, however, as while Assassin's Creed has so far only explored these two eras, the past and the present, it teases stories taking place in the distant future. A conversation takes place between two Animus Operators (the Animus being the machine that sends people's consciousness back in time), in which they refer to our 21st century as "ancient history". Present day Assassin leader William Miles, who appears in a handful of games, is referenced by one of the voices as an Assassin mentor: "One of the last before the Great Shift." In response, the other said: "The Shift was 21st century. Ancient history." What makes the cutscene even more complicated, and a little eerie, is that it shows Basim's eagle Enkidu flying from what appears to be Mirage's normal map into the desert to a technological tower of some kind, suggesting the game may not be set in the distant past after all. You can read about [URL='https://www.ign.com/articles/assassins-creed-mirage-ending-explained']Assassin Creed's Mirage meta story and have its ending explained here[/URL], and therefore how this cut plot twist might affect things, but we won't spoil that for everyone. Of course, as this scene was cut, it could mean Ubisoft decided against this plot point altogether and it won't feature in upcoming games at all. Assassin's Creed appears to be going through a great shift of its own though. Upcoming entries like the aforementioned Hexe and feudal Japan-set Assassin's Creed Red will be sheltered under the Assassin's Creed Infinity umbrella, a new platform acting as the series' hub. Details are still slim about all three of these projects, but [URL='https://www.ign.com/articles/ubisoft-employee-says-japanese-assassins-creed-game-arrives-in-2024']one employee listed the highly anticipated Red as a 2024 game[/URL]. Assassin's Creed Mirage launched October 5 as a smaller-scale entry that returns players to the series' roots through slower-paced, [URL='https://www.ign.com/articles/assassins-creed-mirage-gameplay-trailer-prioritizes-stealth-in-return-to-franchise-roots']stealth-based gameplay[/URL], veering away from the role-playing game foundations of [URL='https://www.ign.com/articles/2017/10/26/assassins-creed-origins-review']Origins[/URL], [URL='https://www.ign.com/articles/2018/10/01/assassins-creed-odyssey-review']Odyssey[/URL], and [URL='https://www.ign.com/articles/assassins-creed-valhalla-review']Valhalla[/URL]. [URL='https://www.ign.com/articles/assassins-creed-mirages-map-is-a-similar-size-to-unitys-paris']Its map isn't anywhere near the size of those of its predecessors for one[/URL], and [URL='https://www.ign.com/articles/assassins-creed-mirage-takes-on-average-20-23-hours-to-complete']it only takes around 20 to 30 hours to complete[/URL] compared to the several dozens of hours of previous games. [URL='https://www.ign.com/articles/assassins-creed-mirage-review']In our 8/10 review[/URL], IGN said: "Assassin’s Creed Mirage's back-to-basics approach is a successful first step in returning to the stealthy style that launched this series." [I]Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/assassins-creeds-wild-meta-story-might-be-getting-even-stranger-soon"]Continue reading...[/url] [/QUOTE]
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